I'm pulling out discussion of the assassin subclass, based on this video.
First, assassin confirmed. So subclasses are Assassin, Arcane Trickster, Soulknife, and Thief (with Swashbuckler now out; thief confirmed here).
Changes from 2014:
Level 3: "bonus proficiencies": additionally you gain poisoner and disguise kits to go with your proficiency.
Level 3: "assassinate" gives advantage on initiative. With "surprising strikes" if SA hits in first round, then extra damage = rogue level. "This extra damage applies to any target who takes SA damage during the first round of combat" (so also reaction attacks)
Level 9: "infiltration expertise" has many changes.
Level 13: "envenom weapons". 1d6 + poisoned condition (as any rogue can with Cunning Strike [added in PT 5]) + now 2d6 extra damage, bypassing poison resistance.
Level 17: "death strike". Applies when you hit w/ SA in first round of combat, and so much more reliable.
First, assassin confirmed. So subclasses are Assassin, Arcane Trickster, Soulknife, and Thief (with Swashbuckler now out; thief confirmed here).
Changes from 2014:
Level 3: "bonus proficiencies": additionally you gain poisoner and disguise kits to go with your proficiency.
Level 3: "assassinate" gives advantage on initiative. With "surprising strikes" if SA hits in first round, then extra damage = rogue level. "This extra damage applies to any target who takes SA damage during the first round of combat" (so also reaction attacks)
Level 9: "infiltration expertise" has many changes.
- incorporates former level 13 "imposter"
- mimicry of speech/handwriting
- roving aim: speed not reduced to zero if we use Steady Aim. (so you can move after making an attack with steady aim, but (apparently) not before.
Level 13: "envenom weapons". 1d6 + poisoned condition (as any rogue can with Cunning Strike [added in PT 5]) + now 2d6 extra damage, bypassing poison resistance.
Level 17: "death strike". Applies when you hit w/ SA in first round of combat, and so much more reliable.
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