Hriston
Dungeon Master of Middle-earth (He/him)
I'm not trying to be provocative here, but I did want to respond to a couple things that were said in Monk55's final post. 
I've never been compared to Happy Days before. All in all it was a pretty good show, shark jumping and all, so I really can't complain. Nevertheless, I prefer to think that I'm being compared to the Fonz!
Seriously, jumping that shark was pretty ballsy, especially considering the injury Fonzie had already sustained doing the barrel jump. Way to go Fonzie! I hope the mods don't censor me, but if you think I'm going to just "give it up" because you don't understand or don't like what I'm saying, you can go "Sit on it!" 
Hit points as meat is no more simulationist than hit points as everything else that gives a character the ability to survive a battle. It really depends on what you want to simulate. As I pointed out in my previous thread hit points as meat only doesn't really make too much sense, but whatever they represent to you, its clear that the rules are written in a broad enough fashion that you can narrate a "hit", meaning a successful attack roll, in any way that makes sense in the fiction you are simulating.

Now you've jumped the shark, dude!
I've never been compared to Happy Days before. All in all it was a pretty good show, shark jumping and all, so I really can't complain. Nevertheless, I prefer to think that I'm being compared to the Fonz!


So if I use a more simulationist approach as opposed to your abstractions, then the "hit" rule changes?
Hit points as meat is no more simulationist than hit points as everything else that gives a character the ability to survive a battle. It really depends on what you want to simulate. As I pointed out in my previous thread hit points as meat only doesn't really make too much sense, but whatever they represent to you, its clear that the rules are written in a broad enough fashion that you can narrate a "hit", meaning a successful attack roll, in any way that makes sense in the fiction you are simulating.