D&D 5E How many fans want a 5E Warlord?

How many fans want a 5E Warlord?

  • I want a 5E Warlord

    Votes: 139 45.9%
  • Lemmon Curry

    Votes: 169 55.8%

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Bottom line..."How many fans want a 5e Warlord?"

The answer, according to the poll of this thread, is "Not as many as don't care and/or don't want one and/or would prefer some lemon curry."

There's your answer. Sorry if it's not the one people wanted to see.


This may be true, but like I said way back in the first Warlording the FIghter thread a few months ago, enough want it that I wouldn't have any problem if it was included. Heck, I even participated in tweaking it as a subclass. But what do I know, as I apparently hate 4e and 4e fans because I think many of the fan creations are more like Mary Sue classes like the fan created ninja classes were back in the early 80s, and therefore won't balance out well in 5e...
 

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I'm not convinced we're descibing a real problem here...
If you are in a game of D&D that features no magic but your DM:
- Doesn't allow ANY homebrew
- Wont let you reskin anything
- Wont let you use feats
Then you have a bad DM who is playing the wrong system due to misguided nostalgia.

If you want to play a 4E style Warlord but your DM:
- Doesn't allow ANY homebrew
- Wont let you reskin anything
- Wont let you use feats
- Wont let you use minis
Then you have a bad DM who is playing the wrong system due to a completionist streak.

I am fine with there being a Warlord, but whenever people get bent out of shape that they might have to be creative in their pursuit of their perfect game of D&D I have little sympathy. People have been tweaking this game for decades. You wanna have fun? You don't need permission from WOTC unless we're talking Adventurer's League, and honestly the person who wants to do Adventurer's League with a Warlord and refuses to cobble them together from feats and other things is a preeeeetttttyyyyy narrow demo. I understand their dissapointment but no their frustration.

Maybe I'm just being flippant... I dunno.
 

Why is this so important? I played warlords in 4E and the ability to restore hit points was the least interesting thing about the class. Warlords were cool because of their tactical depth and their ability to support allies on offense. That's what I'd like to see in a 5E warlord. If WotC releases a warlord class that's just a healbot cleric in a martial suit, I'll be very disappointed.

Healing is still a necessary function in the game, doesn't have to be interesting to belong there. Though I'm a healbot player so take it with a grain of salt.

I made a direct comparison of my opinion of the custom warlord classes to the AD&D era custom ninja classes that were all popping up at the time. How am I picking on 4e when the comparison I made was to 1e?

Well. You could check En5ider 34, and tell me if it is ninja to you.

Bottom line..."How many fans want a 5e Warlord?"

The answer, according to the poll of this thread, is "Not as many as don't care and/or don't want one and/or would prefer some lemon curry."

There's your answer. Sorry if it's not the one people wanted to see.

Actually it is a nice result so far, even within the limits of an internet poll, a 5% difference isn't significative, so this is closer to half and a half, and you'd just need a 5% total to quailfy for the gnome effect. How is that not good?;)
 

. . . and for our next poll, we can ask how many of the people who voted "Lemmon Curry" in this poll did so because they want to see a movie made starring the late Jack Lemmon and the current Tim Curry. . . .
 

I'm not convinced we're descibing a real problem here...
If you are in a game of D&D that features no magic but your DM:
- Doesn't allow ANY homebrew
- Wont let you reskin anything
- Wont let you use feats
Then you have a bad DM who is playing the wrong system due to misguided nostalgia.

This threw me off. What do any of those limitations have to do with nostalgia. Earlier editions of D&D were ALL ABOUT homebrew. In fact, it was sort of the point, and one of the biggest nostalgic things about it ;)
 

I made a direct comparison of my opinion of the custom warlord classes to the AD&D era custom ninja classes that were all popping up at the time. How am I picking on 4e when the comparison I made was to 1e?

Because the comparison is unwarranted and--to myself, at least--somewhat offensive?

WELCOME TO THE PARTY! Seriously, fans of literally every edition have been told those things. Am I to expect that 4e fans are somehow special and deserve extra treatment or something? If you take anything said about 4e that doesn't praise it as attacking it, then that's a you issue. Sorry to say, but it's true. People talk about my favorite editions (TSR era) all the time, but I don't take any non-praising opinion about it as some sort of personal affront.

People also don't--generally--discuss TSR era D&D by explicitly saying that it isn't D&D, that 110% of its failure can be blamed on it having the name "D&D" rather than some other name, etc. There really are some differences here.

A lot of those things do exist in 5e. Pushing/pulling/teleporting/postitioning etc all exist in 5e. And are all important. So when you say they don't, and promises were made that were broken, that was untrue. What seems to be the case is that they don't emulate 4e enough for you. Guess what? 5e doesn't have save or die, or level drains, or % based skills, or THAC0, or individual XP tables, but you don't see me complaining that "5e promised to pull things from every edition but they lied and nothing from TSR D&D is there!"

If you expected 5e to be 4.5e, then I don't know what to tell you. There is no way that would be the case, and nothing the devs said implied that. There are A LOT of things pulled from 4e. Just because it wasn't enough or emulated 4e near exactly to your tastes doesn't make that untrue.

And this would be why I said what I said--the question is almost impossible to answer because the guideline is almost impossible to meet. If I don't change the core meaningfully, well then the core is good enough already and I don't need anything new! If I do change the core meaningfully, I've violated your restriction, and therefore don't deserve what I asked for.

The long and short of it, though, is that WotC did explicitly talk about having a "tactical combat module," which they explicitly said was being delayed/held back for additional testing, and one of their employees even personally tweeted to me that it was something with a more "specific" taste that they wanted to address individually. This has since failed to happen. All your assertions that the core is good enough as-is cannot do a single thing to demonstrate that WotC hasn't, self-admittedly, failed to produce the thing they specifically talked up early on.

There's also just, y'know, the near-constant litany I hear, when I ask around about ways to do 4e things, whether I ask explicitly or indirectly, that 5e is "not that kind of game," that its theater-of-the-mind combat isn't "built" for a 4e experience, etc. I gave you the requested tweaks which I feel would make the difference. If you don't like them, or don't think they're necessary to achieve the experience *I* want to achieve, perhaps the issue is that you don't actually know what would create that experience *for me*, and not that the game itself already has it and I'm just too stupid, or too stubborn, to see it? Particularly since, at least as far as I was aware, you really didn't play 4e much or even know much about it until others informed you? (Please correct me if I'm wrong there.)
 

This threw me off. What do any of those limitations have to do with nostalgia. Earlier editions of D&D were ALL ABOUT homebrew. In fact, it was sort of the point, and one of the biggest nostalgic things about it ;)
For sure, which is part of my point, but it's the only reason I could think of that would make someone INSIST on playing 5e D&D instead of another system. Why not play a systems that has the stuff you want if you refuse to homebrew? I can only assume it's because those books don't say "Dungeons and Dragons" on the front.

Maybe I should have said "Brand Loyalty"

Either way, it's a kind of minor complaint.
 

Because the comparison is unwarranted and--to myself, at least--somewhat offensive?

Me comparing a lot of the new warlord custom classes as reminding me of all the custom ninja classes in the early 80s (in that they are uber classes because "Cool!") is something you find offensive? Really?

Although I shouldn't be surprised, because based on your posts, it seems you go out of your way to be offended at dang near everything. As evidenced by this very discussion.

People also don't--generally--discuss TSR era D&D by explicitly saying that it isn't D&D, that 110% of its failure can be blamed on it having the name "D&D" rather than some other name, etc. There really are some differences here.

Who is saying this? Or is this, "a couple times, on other forums, people told me 4e isn't really D&D, so now I assume that anything anyone says about 4e that isn't praise means they hate it, and they hate me, and I'm gonna go eat some worms."

Please don't ascribe positions to me I haven't made to you because someone somewhere said something you didn't like. That would be the very definition of looking to be offended.
 

This may be true, but like I said way back in the first Warlording the FIghter thread a few months ago, enough want it that I wouldn't have any problem if it was included. Heck, I even participated in tweaking it as a subclass. But what do I know, as I apparently hate 4e and 4e fans because I think many of the fan creations are more like Mary Sue classes like the fan created ninja classes were back in the early 80s, and therefore won't balance out well in 5e...

As well you should!...and you should feel bad for thinking so! Gods help you if you don't feel bad about it. ;)
 

But what do I know, as I apparently hate 4e and 4e fans because I think many of the fan creations are more like Mary Sue classes like the fan created ninja classes were back in the early 80s, and therefore won't balance out well in 5e...

A lot of fan-made content, regardless of edition, are basically Mary Sue additions. I recently had a player who wanted to use a truly broken fan version of the warforged from the D&D wiki. It had one single racial feature that gave it a temp HP version of second wind, which depended on character level not class level (perfect for MC'ing) and advantage on death saves. The subraces alone provided natural magic greater than that of the tiefling and an armor plating ability that gave an unarmored AC; one of the three subraces granted an unarmored AC of 18 + Dex modifier (because nothing says a racial ability like having the equivalent of magical plate armor before even adding any class levels). Oh, and if you did choose to wear armor, you got a +1 bonus because of the plating underneath.
 

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