Flexor the Mighty!
18/100 Strength!
You know I see this stated in D&D/rpg circles... but that's about it. Anywhere else that hit points are used... mainly in videogames which reach and influence the perception of way more people... I have never seen this narrative of loss of hit points as something other than wounding. I've never seen where a character looses hit points but the game doesn't show him/her being physically hit or wounded. I have to wonder if the majority of people, regardless of what D&D claims, are going to regard hit points as physical in nature because that's the perception they've encountered everywhere else...
So for example a 10 point sword hit would kill most 1st level PC and pretty much any 0 level schmoe. It would be a devastating wound, chopping through major parts of the body. So a 10th level fighter with 101 HP can take that exact same hit ten times then since it represents the same amount of tissue damage? Or you can stab him 25 times for max damage with a dagger, 4 points, and he's still up? I'd have to wonder if people in D&D just bleed less and have fewer vital organs if that is the case. going back to 1e HP have always meant toughness, luck, skill, rolling with most of the hit, etc. Just like a higher AC doesn't make you harder to hit as much as harder to damage. A 17 attack roll on a guy in plate just bounces off the armor, not misses entirely. Its an abstraction.