Mistwell
Crusty Old Meatwad
It's good to make the argument in posts. That at least has the potential to change minds. Gauging the numbers of people who don't want something - which by the way, as I said, is something even WotC doesn't do with their polls - can only be irrelevant at best, most likely contribute to cementing people's positions, and at worst possibly harm the goal of this in the first place. That goal being: getting WotC to take notice - in a respectful way* - in the hopes that they'll revisit the possibility of making an Official Warlord.
I edited my post, sorry you didn't see that portion. The edited part said, "WOTC offers a LOT of choices in their polls so they can get a bead on the things most desired and least desired - they never ask "do you want X, answer yes or don't answer" - you need some means to measure the pool of respondents and their relative desires against other options, otherwise you're polling in a vacuum. Also, game content has an impact on games, both the good content and the bad"
Here are reasons why it's relevant:
1) You want WOTC to take notice - but take notice of what? If 50 people say they want X, does that mean most people want X? Does that mean X is popular? Without some means to gauge the population of people who want something more than X, or who do not want X, you have no context to know what the 50 means. It's relevant to get context here - but the way you asked it, it's in a vacuum. It's important that WOTC work down the list of "most in demand" options. If there are, say, 100 options they could work on, and Warlord ranks near the bottom of that 100 list, they need to know that. ALL WOTC polls provide better context than the way you ran this poll.
2) The concept of opportunity cost is real. Having WOTC spend their limited time and money working on project X detracts from their ability to spend that same time and money working on Project Y - we don't necessarily know what Project Y is, but we know they can't work on it with the same time and money they spend on Project X. So if people don't want Project X, or want Project Y a lot more, that's deeply relevant to WOTCs interests, and the interests of the fans.
3) Divisive options split the fan base. This is a lesson learned from "Damage on a miss". Some people liked it, others hated it, and overall it was just better for the game in general to get rid of it and replace it with something that effectively did something similar but which split the fan base less. You want to know if something is divisive. This one is - so much so that one of the designers commented on it during the development phase of 5e.
4) People already made up their minds about Warlords by now - nobody is going to have their position more cemented by having an option in a poll to voice their opinion on that. It's more "position cementing" in my opinion to not give people the option in the poll they want to choose - they do things like wonder why the option they want to choose isn't presented.
5) You're making the argument that you should give people the game options they want, and it does little harm to have a game option offered that someone doesn't want. Don't you see any irony in you simultaneously arguing that for a game option, and then the opposite of that for a poll option? People WANT a poll option to voice their dislike of warlords, or at least their preference for WOTC working on something else prior to working on Warlords. It strains credibility to claim a game option does no harm if you don't want it, but a poll option does harm even if people want that poll option.
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