Tony Vargas
Legend
That's just how 5e is tuned. Lower hps relative to damage potential for faster combats. Bounded Accuracy making numbers a telling advantage. Put those together and 1 BBEG vs 4-6 PCs is over quick.In the PotA thread http://www.enworld.org/forum/showthread.php?p=6698111 the discussion has turned to keeping glass canon NPCs alive. Particulary villians that have been built up by the plot only to end up having so few HP that one or two PCs novaing on them could take them down in one round.
Set the villain up with a surprise round - he does his kewl thing, establishes his bad-ass-ness, then the party overkills him and breathes a sigh of relief.So DMs...what are your tricks for keeping your villians alive an extra round or two to give them a chance to deliver that really kewl attack or to escape to fight the party another day?
That's a particular style, yes. "Clever" is prettymuch what the DM finds clever, so it's not really /that/ different from DM fiat in practice. You probably want to design BBEGs and important NPCs using full PC-creation rules, and use some of the players' favorite tricks against them.As a DM I try to play the really important NPCs like they are my PC. They want to live. They want to win. Any clever means within the rules is fair play. DM fiat or deus ex machina is out.
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