http://zenithgames.blogspot.com/2014/08/5e-guide-to-guides.htmlDid you guys used to have an index of some kind for these threads?
Blade Ward: Much of the time you could simply dodge instead. Valor 14 however let's you tank and attack. Also useful when you know there's traps around.
Dream: While niche, the range on this spell can let you eventually kill someone from safety.
Geas: Since you can knock people out at-will, this allows you to "animate" them. Just be careful as higher level creatures can easily endure the 5d10 damage.
Feeblemind: You're nearly always better off with Power Word Stun since casters tend to have high Int.
Geas has a 1 minute casting time. Which likely means you've already beaten the target, which means you don't need defense.Additionally, the fact that Geas charms a creature long-term with no concentration cost (or somatic components) has some defensive applications. The charm doesn't end if you harm the creature, so you could Geas a creature with anything [/COLOR]("Vampire, mop this floor!") and then just mock it to death with Vicious Mockery for doing a bad job at the Geased task. Even if it just eats the 5d10 it still can't harm you while you mock it.
Feeblemind doesn't stop a demon or dragon from mauling you or breathing fire.True for NPCs, but demons and dragons tend to have Int as a weak save.
Geas has a 1 minute casting time. Which likely means you've already beaten the target, which means you don't need defense.
Good for RP, but not combat.
Feeblemind doesn't stop a demon or dragon from mauling you or breathing fire.