Not to bump my own question just for attention, but I'm genuinely curious what the people who would let the ranger direct the beast using a bonus action would do to replace the level 7 feature of the beastmaster subclass...
EVERYTHING is overpowered compared to TWFing. Duel wielding is badly implemented in this game as a style, and often quoted as a trap option. I'm pondering on making a feat that doesn't make it so terribleWould command as a bonus action work? (I realize its overpowered compared to twf...)
Its not a matter of its HP being low, its a matter of what happens if it drops to zero, and no natural HD to recover.Also, isn't the issue also that most animal companions are very fragile? Would upping its hp help?
How does ranger pet as bonus action attack stack up against other bonus actions?EVERYTHING is overpowered compared to TWFing. Duel wielding is badly implemented in this game as a style, and often quoted as a trap option. I'm pondering on making a feat that doesn't make it so terrible
Its not a matter of its HP being low, its a matter of what happens if it drops to zero, and no natural HD to recover.
That's a useful analysis, [MENTION=6677017]Sword of Spirit[/MENTION], and helps inform my idea that the beastmaster is a bit of an odd duck out - pets shouldn't be reserved for one particular subclass (that you lock in at level 3 and have to spend the next 17 levels in). Let ANY ranger have a panther companion, ANY paladin have a pegasus mount, ANY fighter have her squire to follow her around, ANY bard to get a groupie/bodyguard...the question should be more about how to account for these creatures for any PC, rather than trying to shove them all into subclass positions (where, if the Beastmaster is anything to go by, quarters are a little cramped).
My suggestion is actually to not mechanically account for them at all. It's all about stuff that happens in the interaction tier of the game. Maybe the ranger gets knighted and gets a squire, the fighter plays the lute and gets fans to follow him around, etc. If that means someone else is there with you in battle sometimes, that doesn't make it a class ability.
That said, I have no problem with classes having special abilities (that are accounted for in their class design) allowing them to potentially have improved companions of some sort. My suggestion for the Beast Master is that the actions a ranger can give his companion by giving up his own should be used as extra actions beyond what the beast can already do. Anyone can have a dog--but the beast master can make his dog better.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.