EditorBFG
Explorer
While working on a 5E D&D game set in the Westeros/Game of Thrones universe, I came across the fact that there are a lot of characters in the settings who you wouldn't call rangers who have beast companions (like all the Stark children). I also don't think the Beast Companion attributes of the ranger archetype are good enough to compete with the Hunter archetype. So, I think in my game I am going to do a feat instead. What do you think?
[sblock="Beast Cohort Feat"]Beast Cohort
You have a long-time pet with whom you maintain a preternatural bond. This animal is extremely loyal to you and will fight on your behalf. A character with this feat gains the following benefits:
• Choose a beast no larger than Medium that has a challenge rating of ¼ or lower. You gain one beast of this type as your cohort. The beast obeys your commands as best it can. In combat, the beast cohort rolls their own initiative and acts on its own turn. Unless you are incapacitated or more than 120 feet away (in which case you have no influence over the beast’s actions), the bonded beast cannot take the Attack, Dash, Disengage, Dodge, or Help action unless you use your action to order the beast to attack, but it can take other actions as normal. The beast cohort gains advantage on attacks against creatures within 5 feet of you. The beast’s hit point maximum equals its normal maximum or four times your level, whichever is higher. The beast cohort remains bonded to you until you choose to release it, but even after that, the beast cohort will always remain friendly to you. You can never have another beast as a cohort with this ability, unless the previous beast cohort has died and the new beast is a blood relative of the previous one, and you spend 8 hours establishing a new bond. You can never have more than one beast cohort at once. At 3rd level, the beast may be Large size or smaller, provided that it has a Challenge Rating 1 or lower. An existing beast cohort can also grow into a beast of such size. It is assumed that at lower levels the beast was still maturing, and that the new creature is its adult form (raising a Wolf into a Dire Wolf, for example). At 4th level, you add your own proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in.
• Beginning at 7th level, on any of your turns when your beast companion doesn't attack, you can use a bonus action to command the beast to take the Dash, Disengage, Dodge, or Help action on its turn.
• Starting at 11th level, your beast companion can make two attacks when you command it to use the Attack action.
• Beginning at 15th level, when an attacker that you can see hits your beast cohort with an attack, you can call out a warning. If your beast cohort can hear you, it can use its reaction to halve the attack’s damage against it.[/sblock]
[sblock="Beast Cohort Feat"]Beast Cohort
You have a long-time pet with whom you maintain a preternatural bond. This animal is extremely loyal to you and will fight on your behalf. A character with this feat gains the following benefits:
• Choose a beast no larger than Medium that has a challenge rating of ¼ or lower. You gain one beast of this type as your cohort. The beast obeys your commands as best it can. In combat, the beast cohort rolls their own initiative and acts on its own turn. Unless you are incapacitated or more than 120 feet away (in which case you have no influence over the beast’s actions), the bonded beast cannot take the Attack, Dash, Disengage, Dodge, or Help action unless you use your action to order the beast to attack, but it can take other actions as normal. The beast cohort gains advantage on attacks against creatures within 5 feet of you. The beast’s hit point maximum equals its normal maximum or four times your level, whichever is higher. The beast cohort remains bonded to you until you choose to release it, but even after that, the beast cohort will always remain friendly to you. You can never have another beast as a cohort with this ability, unless the previous beast cohort has died and the new beast is a blood relative of the previous one, and you spend 8 hours establishing a new bond. You can never have more than one beast cohort at once. At 3rd level, the beast may be Large size or smaller, provided that it has a Challenge Rating 1 or lower. An existing beast cohort can also grow into a beast of such size. It is assumed that at lower levels the beast was still maturing, and that the new creature is its adult form (raising a Wolf into a Dire Wolf, for example). At 4th level, you add your own proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in.
• Beginning at 7th level, on any of your turns when your beast companion doesn't attack, you can use a bonus action to command the beast to take the Dash, Disengage, Dodge, or Help action on its turn.
• Starting at 11th level, your beast companion can make two attacks when you command it to use the Attack action.
• Beginning at 15th level, when an attacker that you can see hits your beast cohort with an attack, you can call out a warning. If your beast cohort can hear you, it can use its reaction to halve the attack’s damage against it.[/sblock]