Why design something for the sceptics?
Because, if you can please them, they get out of your way.
This is a common enough thing in, say, customer service. When faced with an irate customer, the basic question is, "What can I do to make you happy?" Either you find out what will make them happy, or you'll find out that *nothing* can make them happy - and maybe they realize it too, and then stop bugging you, because they know you can't do anything for them.