D&D 5E [D&D 5E] Securing the Alliance: An Adventure in Tethyr (FULL)

Zansy

Explorer
Posting some degree of interest as an elemental-air themed arcane trickster rogue.your next turn.
I would like assume that I would picture my mage hand to be like a hand made of elemental wind. shall I get to work?

EDIT: the mechanical bits of the sheet are done. I will like to talk with our DM to see how to better fit my character into the world, as I am not the most learned on the realms.

[sblock=Ànnan]
Name: Ànnan
Player: Zansy
Class & Level: Rogue 4
Race: High Elf
Size: Medium

[sblock=Sage Background]Pending. [/sblock]
HP: 31 (8+2+5+2+5+2+5+2)
HP Remaining: 31
AC: 14
Speed: 40 Feet

STR: 8 +1
DEX: 16 +3
CON: 14 +2
INT: 16 +3
WIS: 8 -1
CHA: 12 +1

PROFICIENCIES:
Proficiency Bonus: +2
Armor: light armor
Weapons: Simple Weapons, hand crossbows,
longswords, rapiers, shortswords,
Shortbows, Longbows.

Tools: Thieves Tools
Saving Throws: Dexterity, Intelligence

RACE (High Elf):
Base walking speed is 40 feet
Darkvision
Keen Senses
Fey Ancestry
Trance
Elf Weapon Training
Cantrip (
Minor Illusion)

Languages: Common and Elvish +3 Languages (TBD)


SKILLS:
Acrobatics +5, Arcana +5, Deception +3 History +5, Investigation +7, Perception +1, Sleight of Hand +7

EQUIPMENT:
Rapier
Shortbow

20 arrows
Leather Armor
2 Daggers
Thieves' Tools
[sblock=Explorer's pack]Backpack
Bedroll
Mess kit
Tinderbox
10 Torches
10 Days of Rations
Waterskin
50 feet of Hempen Rope[/sblock]
[sblock=background equipment]Bottle of black Ink
Quill
Small Knife
Letter from a dead colleague, posing a question I have not yet been able to answer
Common Clothes
Belt Pouch containing coins[/sblock]
CURRENCY: 10 GP.

CLASS FEATURES:
Expertise: Investigation, sleight of Hand
Sneak Attack 2d6
Thieves' Cant
Cunning Action
Roguish Archetype: Arcane Trickster
Spellcasting
Mage Hand Legerdemain

FEAT: Mobile

SPELLCASTING:
Spell DC:13
Spell Attack: +5

Cantrips:
~Minor Illusion
~Mage Hand
~Dancing Lights
~Gust

1st Level Spells (3/3 spell slots)
~Absorb Elements
~Fog Cloud
~Disguise Self
~Silent Image
[/sblock]
 
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hafrogman

Adventurer
Code:
[B]Name:[/B]       Lorenzo, soldier of fortune
[B]Class:[/B]      Cleric 4
[B]Race:[/B]       Human
[B]Background:[/B] Soldier
[B]Size:[/B]       Medium (5'9", 175 lb)
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Chaotic Good

[B]Str:[/B] 10 (+0)              [B]HP:[/B] 27 (4d8+4)
[B]Dex:[/B] 16 (+3)              [B]AC:[/B] 19
[B]Con:[/B] 12 (+1)
[B]Int:[/B] 10 (+0)              [B]Speed:[/B]   30
[B]Wis:[/B] 15 (+2) save: +4     [B]Init:[/B]    +3
[B]Cha:[/B] 13 (+1) save: +3     [B]Passive Perception:[/B]    12


[B]Skills:[/B]                    [B]Abilities:[/B]
Acrobatics         +3       Ability Score Increase (+1 Dex, +1 Wis)
Animal Handling    +2       Feat (Weapon Master, +1 Dex)
Arcana             +0       Skill(Sleight of Hand)
*Athletics         +2       
Deception          +1       Spellcasting
History            +0       Divine Domain (Trickery)
*Insight           +4       Channel Divinity (1/rest)
*Intimidation      +3        - Turn Undead
Investigation      +0        - Invoke Duplicity
Medicine           +2       Blessing of the Trickster
Nature             +0       
Perception         +2       Military Rank
Performance        +1        
*Persuasion        +3       Feat (Medium Armor Master)
Religion           +0
*Sleight of Hand   +5
Stealth            +3
Survival           +2

[B]Spellcasting:[/B]
Stat: WIS  DC: 12  Attack: +4
Slots: 4/3/-/-/-/-/-/-/-
Cantrips:
 - Guidance
 - Light
 - Mending
 - Spare the Dying
Spells Prepared:
 - Charm Person*
 - Disguise Self*
 - Mirror Image*
 - Pass Without Trace*
 - Aid
 - Bless
 - Enhance Ability
 - Healing Word
 - Protection from Evil and Good
 - Shield of Faith
 
[B]Proficiencies:[/B]
Armor: Light, Medium, Shield
Weapons: Simple, Rapier, Scimitar, Short Sword, Heavy Crossbow
Tools: Dice Set, Vehicles (Land)
Languages: Common, Dwarven

[B]Weapon                Attack  Damage     Type  Range[/B]
Mace                   +2     1d6+0        B
Short Sword            +5     1d6+3        P
Light Crossbow         +5     1d8+3        P   (80/320)


[B]Equipment:[/B]
Mace
Short Sword
Light Crossbow
 - 20 bolts
Scale Mail
Shield
Holy Symbol
Explorer's Pack
Insignia of Rank
Set of Bone Dice
Common Clothes
Belt Pouch


[B]Money:[/B] 0 gp


[B]Personality Trait:[/B] I take my comforts where and when I may, because who knows what tomorrow will bring?
[B]Ideal:[/B] Destiny.  Pick up the dice and roll.  Don't try to cheat fate, accept what comes to you for good or ill.
[B]Bond:[/B] I treasure my past, those I served with and those who have helped me.
[B]Flaw:[/B] I never take things seriously.

[sblock=Background]Lorenzo was born in Tethyr thirty years ago. Growing up in an era of strife and conflict, the life of a soldier seemed a natural path to take. The strictures of military command chafed a little, but between battles he found his leisure where he could, and practiced his gambling skills upon his fellow soldiers. Between his success with the dice and his ability to emerge from each battle seemingly unscathed, he would often joke that the Lady was watching over him.

However, such a life could not go on forever. With the end of the Reclamation War, and the consolidation of power in the region, the demand for soldiers took a rapid decline. Like many of his fellows, he signed on with a mercenary company, and moved on to other wars to seek his fortune. He was all set for the life of a professional soldier, always working for someone else and never amounting to anything of consequence.

Some years later Lorenzo found himself lying on his back in the mud, slowly bleeding out while staring at the sky and quietly wondering what had happened to his legendary luck. Some men would curse their lot, or cry bloody vengeance to the heavens. But Lorenzo was more bemused at the vagaries of life that had led him to this point. As chance would have it, that was exactly the moment that a traveling cleric of Tymora found him lying in the middle of that bloody field, and brought him back to his feet.

Apparently his lady was not done with him yet. He followed along with the pilgrim for a while, listening and learning, and finding a new purpose to his life. Now his feet have led him home again. Tethyr has changed, but the need for good people has not. He has found himself a position among the Shadow Stars and makes sure to live each day to the fullest, content that things will go well when they go well, and that when things go bad, you'll be better off for having good memories to tide you through.[/sblock]
 

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Leif

Adventurer
I thuoght I had finished Krexagh Bottomald, the Dwarf Fighter 1 / Rogue 3, but apparently I was mistaken.
 
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Forged Fury

First Post
@Leif: Thanks for the submission. A few things.

[sblock=Krexagh Bottomald Character Sheet]
- Ability Scores are good

- Proficiency: It gets a little muddled here. Your HPs say you took Fighter at Level 1, but your Saves and Skills say Rogue. Then in the Class section, your listed Armor proficiencies seem to indicate Fighter at Level 1 again. Just a note that you only get the Saving Throws for whatever class you take at 1st level. As far as other proficiencies, you get everything from whatever class you took at first level and whatever is listed on the table on p. 164 of the PHB for any subsequent class. Which class were you planning on taking first?

- Skills: Just a note, but a master of locks and traps is probably going to need/want both Perception and Investigation for skill proficiency, at least the way I run traps (Perception (possibly Investigation) to spot traps, Investigation to figure out complicated traps or whether it is possible to get around the trap without needing to disarm it, and Thieves Tools to disarm). With that said, if you were intending to take Rogue at level 1, you should have a total of 6 skill proficiencies (4 from class, 2 from background).

- Class Abilities: None of your fighter class abilities are listed (Second Wind or Fighting Style choice). I don't see Expertise, Fast Hands, or Second Story Work listed on the Rogue side.

-Background: Sorry, I wasn't clear about the background bit. I do want a bit more than the Trait/Bond/Flaw thing. I meant that you could use it in addition to providing a few paragraphs to cover your background and personality.

-Equipment: No concerns at this point in time. We'll discuss it if Krexagh is selected.

Take a look at some of that and update your sheet and I'll add it to the list. Thanks! I like the character concept of a dwarf contraption master.[/sblock]
 


perrinmiller

Adventurer
I am still mulling over ideas. I don't have many 5e builds I have looked into before, but I have plenty of concepts from other additions that could be used once I decide. Right now I am leaning towards Wizard. Or maybe ranger.
 


Forged Fury

First Post
[MENTION=6788194]Zansy[/MENTION] I have no problem with an elf with an affinity for elemental air. There's actually an elven god of air named Aerdrie Faenya, although she primarily concerns herself with the avariel (non-PC winged elves because the Realms have elves for like every purpose). My suggestion is to come up with a generic story that you like and we can work it in to the Realms. There are lots of elves in the Realms, you don't necessarily need to be tied into the politics of the elves if you don't want to be.

[sblock=Ànnan Character Sheet]
Everything looks pretty solid. The only problem I noted was in the 1st level spells known. Only one of your spells can fall outside of the Enchantment and Illusion schools. You currently have two: Fog Cloud (Conjuration) and Absorb Elements (Abjuration).

One other note, just to give you a head's up. I tend to be somewhat restrictive on Minor llusion. As a non-concentration unlimited casting cantrip, I tend to limit its efficacy in combat. At best, you're probably going to be able to use it to make yourself unseen for one attack by creating an illusory object in front of you. You can also use it as something akin to a ranged combat Help action to provide advantage for one attack from an ally or impose disadvantage on an enemy for one attack if you'd like as well, but it would need to be readied in anticipation of whoever you want to provide advantage to, along with the baggage that readied spells carry (becoming concentration based, requiring your action and reaction).[/sblock]
 


Forged Fury

First Post
[MENTION=8858]hafrogman[/MENTION] Cool concept. I like the Conquistador angle. Since this is pre-spellplague, he could have even spent some time in Maztica (Forgotten Realms Fantasy Central/South America) after the Reclamation Wars. The ports in Tethyr/Amn/Calimshan tend to be the embarkation points for trips to Maztica.

[sblock=Lorenzo's Character Sheet]
The only issue I noted was Ability Scores. I'm counting 28 points (including the +2 to DEX and the +1 to WIS from Race and the Weapon Mastery feat)[/sblock]
 

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