Psikerlord#
Explorer
I dont think medium armour needs a buff. Seems fine to me.
It takes so long to put on and take off because it is well fitted. It takes a good long while to put on a tux properly - would you argue that sleeping in it makes you 1/7th of the way to dead?
Long story short, sleeping in armor is uncomfortable, but not to the level you seem to think, and there's multiple historical references that knights on the front lines did just that, and didn't keel over simply from doing it for a week. There are also modern day soldiers who do so (which is different from full plate, but not so different from lighter stuff).
The main issues with sleeping in your armor (and then going all day in the same armor) are basically the same as if you never change your clothes - you'll be rank, and your armor is going to start to rot and degrade.
I'd suggest that there are plenty more realistic deterrents to wearing armor all the time than needing to have people slowly die from wearing it in bed.
That's much more reasonable, but it still seems harsh to me.
As for ability scores, I've found that my players all strive to start with a 16 in their attack stat and boost it up to 20 as fast as they can. The monster math supports this too; the baseline monster (the table from the DMG that CRs are based around) gets +1 AC at 4 and 8, and also at the proficiency bonus levels (except it gets 1 at 10 instead of 9, I believe).
Physics fail. Weight -distribution- is not the issue with swimming in armor. Buoyancy (cf Archimedes' principle) is.Swimming in full plate would actually be easier than chain mail, and definitely easier than robes. Full plate was custom fitted and the weight was evenly distributed around the body via buckles, straps, and harnesses. It would probably rust easily though.
Anyway, didn't mean to sidetrack it and your point about the rules not meant to be comprehensive still stands. Just saying that certain tropes like how plate is handled aren't always as accurate as they seem.