Quickleaf
Legend
Same as a regular carrion crawler, which I've pasted below for your convenient perusal:Damage of each Tentacle? And the to Hit bonus?
lt seems the Queen can hit the entire Party every round with Multi attack, that does not let them ever heal up, and they're still squishy at level 2.
Tentacles. Melee Weapon Attack: +8 to hit, reach 10ft., one creature. Hit: 4 (1 d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.
First, the queen has no ranged attacks. The summoned minions are to reach characters staying back at range.Drop the Multiattack to 3 or maybe even 2 attacks. That's what the summoned minions are for, to protect the Queen.
Second, the multiattack has a built-in limit of 1 tentacle/character.
Third, damage per round is consistent with a CR 3 monster, but likely to be even lower because some attacks will miss.
Fourth, did you read the part about a paralyzed creature getting a saving throw each turn? In addition, the paladin's lay on hands can remove poison (and therefor paralysis), and the swanmay has lesser restoration 1/day.
Fifth, this is intended to be a call back to the old school carrion crawler with its flurry of eight tentacle attacks. It's meant to be scary.
The lair is fairly small. There were 6 carrion crawlers total, and the PCs have already killed 4 of them (like I stated in the OP). So the opposition I was planning consists entirely of what I listed in the OP: queen, 2 crawlers, 2+ swarms of insects.I'm assuming the party has to wade thru the liar and won't face the Carrion Queen unharmed. Only the Cleric and Paladin have healing options, and the Paladin is limited to 10 HP via Lay on Hands.
So unless a Long Rest is possible right before boss encounter (not likely in a Liar), or almost everyone is stocking multiple healing potions, might need to scale back the multi attack.
It's very possible the PCs will be going into this as fresh as they can. There's a bit of hex crawl exploration happening to find the lair in the first place, so there is the off chance the PCs will tangle with some other critters in a different cave and decide to keep pushing and tumble into the carrion crawler's lair, yes. I'd say it's a 50/50 toss-up depending on how gung-ho the players are feeling.
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