Remathilis
Legend
Up to whatever limit is placed on Inspiring Word or similar abilities... (Oooh, this'd be a neat way of dealing with the issue of 'abusing' at-will hp-restoration out of combat, and it'd make a certain amount of sense: in-combat Inspiring Word restores hps, out of combat, it grants temps for the next combat.... if you do away with HD or otherwise find the normal use of Inspiring Word unpalatable, you just change it to always temps.)
That's the point; a limit wasn't proposed. A lot of ideas tossed around in this thread always start with "The warlord should do X" and someone says "X is too powerful" and then they retort "Oh, there will be some limit" that never gets shared. It always seems too that any limit is unacceptable, so we keep running into this circle.
Strict inferiority is never an option. But being able to trigger a HD as an action or as part of an action or a bonus action would never be strictly inferior to waiting an hour to do so. I like the idea of maximizing HD spent on a short rest - it makes it a clearly more efficient option (if you have the time), and it speeds up boring bookkeeping, while making the use in-combat (rolled) more exciting.
HD are already pretty inadequate, and adding to or maximizing HD would be a way of extending the hp resources of the party to handle the full 6-8 encounter day, without actual outright healing resources like Cure Wounds.
If your proposed solution to making a warlord's healing work is REWRITE HOW HIT DICE WORK then you've failed. Horribly.
The Basic Rules aren't changing anytime soon. Errata maybe, but radical changes? Not anytime soon. Right now, they floated out a new ranger as a "trial balloon" that could be used as a replacement to the PHB ranger, but it doesn't change the ranger in the PHB. You're proposing re-writing a basic core rule just to allow a new optional class to have a specific function, which will also cascade into having to fix durable and song of healing as well.
If you need to re-write the core rules to get a warlord to function, don't expect the UA: Warlord before 2025.
Yep. It's fun to speculate about possible mechanics, but it's too early to draw conclusions from such speculations. To really get into it, we'd need something official, like a UA version of the class.
Makes all this pointless then. Even when people propose mechanics, nobodies serious about stress testing them to see if they are actually possible. This is wish-listing.
You're assuming one possible example of the mechanic in a vacuum. What if the bonus applies to short rests, too, or was better for short rests, for instance? What if it couldn't be spammed? It wouldn't be difficult to find a solution to the issue you bring up, the hard part would be deciding on which perfectly good solution to use.
All I ever see is "mechanics in a vacuum" because that's all that gets proposed. None of the "pro-Warlord" camp has even the faintest notion of developing a actual working model, just a list of super-powered abilities they want which will be balanced by "by some vague mechanic"
Here is an idea for the Warlord Power: "Each round, a warlord can allow another PC to make a special attack. The attack does 40d6 damage the target." Don't worry, I'll have some special mechanic to balance this.
And even 'healing' isn't exactly right, since the warlord Inspires allies to restore hps, he doesn't shout their wounds closed. But, yes, it is absolutely too soon to be getting into specifics. First we have to get WotC to get the class in the pipeline, a UA or something, then we can worry over the specific mechanics.
Technical squabble; everyone knows healing = regain hp. There is no other meaning of "healing" in the game. Healing Spells regain hp. Healer feat regains hp. Song of HEALING? regains hp. Healing = Regaining hp. If the idea that a warlord's inspiring words don't provide HEALING, then find a new mechanic to show inspiration.
And if were WotC, I'd NEVER touch the warlord after reading this thread. Its just proven to them what they probably already knew: a warlord class could possibly a.) break bounded accuracy, b.) break the action economy, c.) redefine hit points d.) require new rules or terms like "encounter-recharge" and now e.) require re-writing parts of the base rules. All for one stupid single class. And chances are, the warlord fans would STILL riot because its not 100% replicating the 4e class.