Ezequielramone
Explorer
I have seen many times, playing dnd, things like you have xxxxx effect, can be healed with a dcxx medicine or any magical healing.
I understand magical healing being more capable that normal medicine ways.
It's OK for me having different levels of healing "power levels". But having magical healing since lvl 1 makes normal healing irrelevant and things like a broken legs something really unimportant.
In order to make injuries relevant to the history I'm planning to make the things " not so automatics ".
I already applied a DC 10 using the healers kit for stabilizing.
What do you think about this:
- using medicine will rise +5 the dc. And an use of healing kit.
- using magical healing will require a medicine check with the normal DC.
- this will applied only when magical healing cures the negative effect.
I really want to make medicine a relevant skill (like perception)
				
			I understand magical healing being more capable that normal medicine ways.
It's OK for me having different levels of healing "power levels". But having magical healing since lvl 1 makes normal healing irrelevant and things like a broken legs something really unimportant.
In order to make injuries relevant to the history I'm planning to make the things " not so automatics ".
I already applied a DC 10 using the healers kit for stabilizing.
What do you think about this:
- using medicine will rise +5 the dc. And an use of healing kit.
- using magical healing will require a medicine check with the normal DC.
- this will applied only when magical healing cures the negative effect.
I really want to make medicine a relevant skill (like perception)