TwoSix
The Year of the TwoSix
What is? Hundreds of classes, or terrible?That is 4e.
What is? Hundreds of classes, or terrible?That is 4e.
Not avoiding, it's just not an important question. No, I couldn't care less what's on EN5ider, or in someone else's home game. More power to 'em for creating the content, but I'm more concerned with D&D, itself, with how well it accomplishes it's stated goals - and with bringing new players into the hobby - and maybe getting around to play an interesting character at some point.YOu seem to be avoiding the question. One more time.
Have you looked at the Noble class?
And there's nothing like a Pathfinder-style virtual re-print/continuation of 4e. So even if I wanted to rage-quit WotC and wallet vote against 5e - which I don't, I actively support and promote 5e - I would have no where to place that petulant vote (the GSL makes a Pathfinder analog to 4e impossible), anyway.When people did not like 4E we went to Pathfinder.
3e did go crazy with classes - if you count PrCs and oddball variations, it's hundreds, over 300, IIRC - if you look at classes /just/ in it's two PHs, it's not so crazy, 15 or so. 4e, if you count hybrids and Essentials+ sub-classes & the Vampire, had 77; if you just consider actual classes in one of the PHs, it had 24. AD&D had 11 classes OA ~doubled that, and there were may 'unofficial' classes in Dragon, AD&D 2e trimmed away the Monk & Assassin & made the Illusionist a specialty, for 8 in the PH, plus the psionicist... and went up from there with many supplements having several novel classes or minor-to-bizarre variations on existing ones, probably north of 50 if you just count every last class-ish thing.I doubt 4e had more classes then 3e... I think maybe even 2e had it beat...That is 4e.Gee, that sounds terrible.If everyone would get class they enjoyed in previous editions, we would have hundreds.
...and, as a DM, I don't have to wait, I can go ahead and run those things, without letting the rules (or lack thereof), get in my way. That's the most amazing thing about 5e, not that it /says/ that the DM has that prerogative, but that at actually seems to have convinced the player base that it's OK to trust the DM to exercise it. I did not think they were going to be able to neatly reverse 14 years of 3.x/PF groupthink like that, but they did. It seems like every new ed has had at least one pleasant surprise for me.
And 'noble' doen't? I would be open to other class names, but in some regards I would prefer 'warlord' since it helps the class gain traction as far as tradition goes. 'Cavalier' could potentially work as a name and be combined with the 'warlord' if the core concept of the cavalier was divorced from being mounted.YOu seem to be avoiding the question. One more time.
Have you looked at the Noble class?
When people did not like 4E we went to Pathfinder. The Noble is non WotC (just like Pathfinder) but if you are that keen on a warlord pay $3 and check it out. Sure it might not be called a warlord but it doesn't have connotations of child slavers or African despots. THe name Warlord has some negative connotations its not quite as bad as Schutzstaffel but it is a terrible class name (Officer, Noble, Marshal are all better).
The core concept of the cavalier is either a) a noble, mounted knight fighting for honor or b) a long-haired poncy 17th-century English noble who wrote poetry that people are still forced to study to this day.And 'noble' doen't? I would be open to other class names, but in some regards I would prefer 'warlord' since it helps the class gain traction as far as tradition goes. 'Cavalier' could potentially work as a name and be combined with the 'warlord' if the core concept of the cavalier was divorced from being mounted.
Like Sir Percy Blakeney or Don Diego de la Vega?How about Poncy Aristocratic Git as a class name? ;-)
Possibly both of the aboveWhat is? Hundreds of classes, or terrible?
The Warlord is a legitimate class that has been done very well in the game before. Some people are opposed to the very concept. They don't have to use it. That's a fair compromise, but how it turns out is of no interest to them.
What remains to iron out is whether the Warlord goes into the Standard Game and AL - which would be faithful to 5e's goal of including fans of all editions, but slightly inconvenience its detractors - or only the Advanced Game, with no AL play at all, which would still leave a lingering appearance of exclusion, but wouldn't inconvenience detractors in the least.
I'm not sure that isn't just rhetorical, but you do bring up a point. There are really more than the two extreme camps. There are those who want the Warlord in 5e, those who want it purged from the game forever, those who might want something like the Warlord but find it some how not quite meeting their need, there are those who want to exclude the warlord for whatever reason but would settle for making it so bad no one would ever play it, there are those who despise the concept of the warlord, there are those who despised it's mechanics in 4e, there are those who despise it for being new-to-4e, there are those who are fine with the concept as long as it's strictly inferior to magical alternatives.If you feel that way fine, but you've moved me from "hesitantly in favor" straight to "no way in Hell".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.