YOu seem to be avoiding the question. One more time.
Have you looked at the Noble class?
Not avoiding, it's just not an important question. No, I couldn't care less what's on EN5ider, or in someone else's home game. More power to 'em for creating the content, but I'm more concerned with D&D, itself, with how well it accomplishes it's stated goals - and with bringing new players into the hobby - and maybe getting around to play an interesting character at some point.
Though, there's already a 'Noble' background and I can't pretend a great deal of interest in the concept, in general.
When people did not like 4E we went to Pathfinder.
And there's nothing like a Pathfinder-style virtual re-print/continuation of 4e. So even if I wanted to rage-quit WotC and wallet vote against 5e - which I don't, I actively support and promote 5e - I would have no where to place that petulant vote (the GSL makes a Pathfinder analog to 4e impossible), anyway.
If everyone would get class they enjoyed in previous editions, we would have hundreds.
Gee, that sounds terrible.
That is 4e.
I doubt 4e had more classes then 3e... I think maybe even 2e had it beat...
3e did go crazy with classes - if you count PrCs and oddball variations, it's hundreds, over 300, IIRC - if you look at classes /just/ in it's two PHs, it's not so crazy, 15 or so. 4e, if you count hybrids and Essentials+ sub-classes & the Vampire, had 77; if you just consider actual classes in one of the PHs, it had 24. AD&D had 11 classes OA ~doubled that, and there were may 'unofficial' classes in Dragon, AD&D 2e trimmed away the Monk & Assassin & made the Illusionist a specialty, for 8 in the PH, plus the psionicist... and went up from there with many supplements having several novel classes or minor-to-bizarre variations on existing ones, probably north of 50 if you just count every last class-ish thing.
Obviously, there's a lot of redundancy in there. But, if you really did want /exactly/ every class, sub-class, unofficial-NPC class, setting-specific class variation, and PrC ever, it'd be hundreds, in deed.
[sblock="PH1 class-counting in detail"]If you restricted yourself to full classes in a PH1, it'd be 13 - if you want to consider anything in a PH1, add the Assassin as a sub-class, and the Wizard specialties and Cleric mythoi/domains, and a psionics appendix, at the outside.
Broken down like this:
Fighter (1e, 2e, 3e, 4e)
Cleric (1e, 2e, 3e, 4e)
Magic-user/Wizard (1e, 2e, 3e, 4e)
Thief/Rogue (1e, 2e, 3e, 4e)
Monk (1e,3e)
Bard (2e, 3e)
Paladin (2e, 3e, 4e)
Ranger (2e, 3e, 4e)
Druid (3e)
Barbarian (3e)
Sorcerer (3e)
Warlock (4e)
Warlord (4e)
+
Assassin, Paladin, Ranger, Druid & Illusionist sub-classes (1e)
Bard proto-PrC Appendix (1e)
Psionics Appendix (1e)
Illusionist, Enchanter, Evoker, Abjurer, Conjurer, Transmuter, Necromancer, Diviner (2e, 3e)
Druid specific-mythos priest (2e)
Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, & Water -Domain Clerics (3e)
Knowledge, Life, Light, Nature, Tempest, Trickery, or War
5e has 12 full classes, omitting only the Warlord, and 38 sub-classes, omitting the Chaos, Death, Destruction, Evil, Good, Law, Luck, Magic, Protection, Strength, and Travel Domains (and possibly re-naming Healing to Life, Sun to Light, Air to Tempest, and folding Animal, Plant, Earth, Fire & Water into Nature), as well as any sort of Psionics, and adding/breaking-out the Wild Sorcerer, Totem Barbarian, Lore & Valor Bards, Shadow & Elemental Monks, Moon & Land Circles, Ancients & Vengeance Oaths, Champion, Hunter, Battlemaster, Beastmaster, Eldritch Knight, and Arcane Trickster.[/sblock]