CapnZapp
Legend
I'm running OotA and I want to make long rests less certain to keep my players on their toes.
What I can't decide on is what I am asking you to help out with:
What save or saves do you think would be appropriate? (The DC will probably be DC 10 if anyone wonders. If you fail the save you have just spent 8 hours but you can only gain a short, not long, rest out of it)
Con Save - Classic
Wis Save - Also classic, but lots of things in OotA already require Wisdom (Survival, Madness, you name it)
Con favors fightery types; Wis favors spellcastery types (mostly clerics, pals and rangers of course)
Cha Save - becuse those mad dreams attack your sense of self
Your choice: Con or Wis
Your choice: Con or Cha
Your choice: Wis or Cha
Choose your own (highest) save - to level the playing field; all classes have a chance to leverage a +5 ability and a +3 proficiency for a near-assured success
What do you feel would be the "standard" choice if this was in the module from the start?
What I can't decide on is what I am asking you to help out with:
What save or saves do you think would be appropriate? (The DC will probably be DC 10 if anyone wonders. If you fail the save you have just spent 8 hours but you can only gain a short, not long, rest out of it)
Con Save - Classic
Wis Save - Also classic, but lots of things in OotA already require Wisdom (Survival, Madness, you name it)
Con favors fightery types; Wis favors spellcastery types (mostly clerics, pals and rangers of course)
Cha Save - becuse those mad dreams attack your sense of self
Your choice: Con or Wis
Your choice: Con or Cha
Your choice: Wis or Cha
Choose your own (highest) save - to level the playing field; all classes have a chance to leverage a +5 ability and a +3 proficiency for a near-assured success
What do you feel would be the "standard" choice if this was in the module from the start?