D&D 5E MPMB's D&D 5e Character Tools


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Question: Is it possible to change the color of the dragon around the HP section to match the color of the chosen theme? The other other part that still lingers in the original red color is the Initiative "arrow." On page 1 the arrow points left, on page 5 the arrow points left.

Can I assume that you cannot change the color of all the dragon heads?
 

I decided against changing the colour of those graphic elements, HP and initiative. Partly because that was always the intention behind the design, but mostly because I don't have the original files and changing them would be a painstaking operation.

The red dragon heads have also intentionally been left red for all versions. This way the red stays as a secondary colour. This had always been the intention in the original design made by Javier as he made all the different headers with the dragon heads in them already before I even starting working on any of this.

Just for the current functionality, I already had to make a lot of the coloured headers by photoshopping the red ones (stats, level, prof bonus, and on the top right).

However, I'm open to implementation of different colours for more of the graphics, if somebody wants to photoshop the HP dragon and initiative arrow into all the different colours.

I could even add an option to change the colour if the dragon heads separately from the other colours, but then I would first need a vector file of the head, which I unfortunately don't have.

But what are you complaining about? I thought red was your favourite colour [emoji14]
 

Just a quick bug report.

The v9.1 (letter) sheet doesn't show the correct HP for a Draconic Origin Sorcerer or a Hill Dwarf. It shows correctly in the tool-tip pop-up, but it doesn't put that value in the HP value box.
 

I decided against changing the colour of those graphic elements, HP and initiative. Partly because that was always the intention behind the design, but mostly because I don't have the original files and changing them would be a painstaking operation.

The red dragon heads have also intentionally been left red for all versions. This way the red stays as a secondary colour. This had always been the intention in the original design made by Javier as he made all the different headers with the dragon heads in them already before I even starting working on any of this.

Just for the current functionality, I already had to make a lot of the coloured headers by photoshopping the red ones (stats, level, prof bonus, and on the top right).

However, I'm open to implementation of different colours for more of the graphics, if somebody wants to photoshop the HP dragon and initiative arrow into all the different colours.

I could even add an option to change the colour if the dragon heads separately from the other colours, but then I would first need a vector file of the head, which I unfortunately don't have.

But what are you complaining about? I thought red was your favourite colour [emoji14]

Red is my favorite color, but I was asking more for the conformity than anything else. But I also figured you couldn't be able to do it either. At least, not without a lot of work.
 

I actually like having the various dragon heads be red, since that's the actual color the D&D logo uses for it's dragon head. It kind of makes the sheet feel "official" even when you change the other colors.

By the way, my green Dragonborn loves being able to make his character sheet have more green on it now. :)
 


I absolutely love this sheet. Its fantastic. I had, though, some questions:

- Is there any way to not have it auto-calculate AC? I like to fill out everything that reasonably would not change until I level up (Abilities, skills, features, feats, etc.) but not fill in attacks and armor. It makes it hard to change with a pen, when theres a big fat '10' in the middle of the AC field. Is it possible make that editable or non auto-calculated?

- Likewise, my group uses an alternate weight and carrying system. Is it possible to completely hide the equipment section on page 2, or maybe just make it so that it doesn't give max carry values (or that they are editable!).

Thanks no matter what - I'm using the sheet either way :)
 

Your second request is already implemented in version 9.1. On the java script window there is a weight button. You can choose what counts as weight in what sections.

As far as your first request, the best you can do is edit the "armor bonus," "shield bonus," "magic," "misc mod 1," and "misc mod 2" fields (you can't edit the "dexterity mod" field) to make the make the number in the AC shield to calculate as "0."
 

Your second request is already implemented in version 9.1. On the java script window there is a weight button. You can choose what counts as weight in what sections.

As far as your first request, the best you can do is edit the "armor bonus," "shield bonus," "magic," "misc mod 1," and "misc mod 2" fields (you can't edit the "dexterity mod" field) to make the make the number in the AC shield to calculate as "0."

Not quite, I want to either input my own value in the how-much-i-can-carry fields (without blanking the rest of the sheet) or just having them blank.
 

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