JohnTitusRenzi
First Post
I'm using the spell sheet for quick ref, just so good, saving me time.
I decided against changing the colour of those graphic elements, HP and initiative. Partly because that was always the intention behind the design, but mostly because I don't have the original files and changing them would be a painstaking operation.
The red dragon heads have also intentionally been left red for all versions. This way the red stays as a secondary colour. This had always been the intention in the original design made by Javier as he made all the different headers with the dragon heads in them already before I even starting working on any of this.
Just for the current functionality, I already had to make a lot of the coloured headers by photoshopping the red ones (stats, level, prof bonus, and on the top right).
However, I'm open to implementation of different colours for more of the graphics, if somebody wants to photoshop the HP dragon and initiative arrow into all the different colours.
I could even add an option to change the colour if the dragon heads separately from the other colours, but then I would first need a vector file of the head, which I unfortunately don't have.
But what are you complaining about? I thought red was your favourite colour [emoji14]
Your second request is already implemented in version 9.1. On the java script window there is a weight button. You can choose what counts as weight in what sections.
As far as your first request, the best you can do is edit the "armor bonus," "shield bonus," "magic," "misc mod 1," and "misc mod 2" fields (you can't edit the "dexterity mod" field) to make the make the number in the AC shield to calculate as "0."