Sword of Spirit
Legend
The DMG describes what it means to be a character of different level-tiers. Unless your setting is filled with world-class epic heroes, that means it is assumed there aren't many high level (or equivalent) NPCs.
My solution is to require much more experience to level. Also, you can throw in the fact that adventurers are rare, and assume that NPCs gain their skills through slow and steady practice rather than quick and dirty monster slaying. Consistency-wise, if a PC wanted to spend a year of downtime training, I might award them XP to model the same thing.
My solution is to require much more experience to level. Also, you can throw in the fact that adventurers are rare, and assume that NPCs gain their skills through slow and steady practice rather than quick and dirty monster slaying. Consistency-wise, if a PC wanted to spend a year of downtime training, I might award them XP to model the same thing.