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D&D 5E World-Building DMs

It occurs to me that an additional scenario would help unpack some of the things I sort of embedded into 3:

4. Your extended family is getting together for a traditional annual holiday gathering. It is decided that a one person will be the host for the gathering this year.

Is the host being a jerk if they set up the sorts of restrictions found in 1 and 2 above?

My answer, in contrast with my answers for 1 and 2 is yes.

The reason is that in this situation (as I meant to illustrate in 3) the host has no ownership over the activity. By (presumably general) agreement, they provide the venue that year. It is a family activity, and the family as a whole sets the expectations and rules.

Now, there are some exceptions to that. The host might reasonably request that no one bring illegal drugs, or that you don't bring you cat because their kids are allergic to it, or even that no one lets Uncle Frank have any alcohol because experience has shown that he's highly likely to get obnoxiously drunk and puke on the furniture.

But there is a fundamental difference with ownership of an activity in this case. Simply being invited to an activity does not grant you ownership of the activity. In the case of 1 and 2, this was an activity designed and planned by the host, and you were invited to participate if you so chose--but ownership of the activity remained with the host.

To tie these back to D&D, I think our experiences and opinions are (and we've already brought this up in some senses earlier in the thread) influenced by the nature of the gaming group. If the gaming group is a close knit group with fairly established members (more like a family), and the assumption is that whenever a new game is going to be played everyone is invited and it is "our" game, then it's going to be more like situation 4. I think some people are coming from an experience where that's the way D&D is for them. On the other hand, if there is simply a large pool of people (even if you are all at least casually friends) and most games that are run by one person in the group have players composed of a subset of that group, you have a different dynamic--especially (but not exclusively) if more than one game is going on. It's more like situations 1 and 2 in that case.

For my games, we tend to fall somewhere in the middle. There are enough people that anyone who is GMing (it's usually just me and one other person) can generally get buy-in from enough people to play any particular game we want to run. That doesn't mean we never have a flexible game, or that we don't ask people "which of these ideas do you want to play?" I've even set up a shared DMing game before. But the dynamics are such than when a GM does want to run a rather particular game, they decide where the ownership lies. "It's my baby, my rules," or "let's create our next game" are both valid approaches. It would be considered rather obnoxious for someone try to provide unwanted transformational suggestions (whether, "let's change the world" or "let me play this character that doesn't fit") when we are playing an "it's my baby" game. The issue being ownership of the game.

So what I'm getting is that some people just have zero interest in participating in activities where they aren't given ownership in the activity. Which is a perfectly valid preference, but given that there are plenty of others who actually enjoy participating in someone else's idea (and indeed, would find the experience diluted if ownership of the activity were more broad), I think it's rather unfortunate to assume that those who do run such activities are inherently being selfish, jerks, close-minded, etc.

(In the case of those who haven't already experienced both types of activities, I would suggest giving both a try--but everyone should feel fine with whichever preferences they develop. That's one of the main reasons for starting the thread, to encourage people to consider the possibility that they might actually enjoy something that they think they won't.)
 

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Phantarch

First Post
My sister and father are both celiac or otherwise gluten-allergic. They certainly don't ban
me from bringing wheat to their house, indeed they happily provide me with tasty
glutenous provender. But my mother is strongly anti-alcohol and I don't (openly) bring
alcohol to her house.

Gluten allergies are not to my knowledge like peanut allergies, my dad & sister won't swell
up and die from a whiff of gluten. Of course they serve a lot of gluten-free food, and that's
fine.

Right, I wasn't trying to imply that it was a deadly allergy, nor that it was necessary for every dish to be gluten free. I'm just saying that in some situations, it might be reasonable to request that guests only bring gluten free food options and I wouldn't consider that rude.
 

pemerton

Legend
On the host thing - I have been GMing my group since 1998. For a while we used to meet in the university union building, but for the past 15 or so years have been playing on Sunday afternoons, rotating around our houses. Because of issues of geography, room/table size, and partner flexibility on having homes invaded by roleplayers, we play at some people's places more than others.

My house is the venue probably only 1 in 10 sessions. Of the overall group of 6, there are 3 players who host nearly all the other 90%.

The issue of hosting has never created conflicts that overlap with issues of authority (over backstory, setting, rules adjudication, etc) in the game itself.
 

Hussar

Legend
Conversely my expectation is that the host is the one who decides what music gets played.
I'd be surprised if a guest brought music and asked to play it. Maybe if they asked in
advance of the party. I don't think I've ever seen a guest produce a CD and put it on. Doesn't matter whether it's Skrewdriver or Miley Cyrus.

Really? I've seen that all the time. Heck, I darn near expect it. How is it any different than making a request of a DJ at a bar?
 

pemerton

Legend
I'm sort of curious as to why it is so bad to stick to a settings history, in this case Dark Sun, and restrict races accordingly?
I don't think it's bad. But - and this was the context of at least some of my posts upthread - it is certainly possible to stick to theme, and even to key tropes, without sticking to canon.

And in my clase, when I run a setting I am generally interested in tropes, theme, broad geography and history, but not every micro-bit of canon. As I've already posted, I've read 50 to 100 pages of Dark Sun material (the 4e books, the original 2nd ed AD&D books) and have never come across any idea that gnomish genocide is central to the setting.
 

Hussar

Legend
I'm sort of curious as to why it is so bad to stick to a settings history, in this case Dark Sun, and restrict races accordingly? Part of the history is that gnomes were wiped out, why must the DM and the other players who are working within the setting have to accept someone who wants to play a gnome? Why can't they say to them, there are no gnomes on the world of Athas but here are the acceptable races, please choose one of them to play. The player that wants to play the gnome can save it for another campaign, one which doesn't have restrictions on gnomes.

I feel like a lot of the people arguing for the inclusion of the gnome PC have come to the conclusion that the DM is somehow in the wrong just because they want to stick to the setting material. While I'm sure that the concept of a player turning up with a gnome priest of garl glittergold is more or less for the sake of the discussion, I do fail to believe that before/during character creation that all the players are aware of the race restrictions for a Dark Sun campaign, it's not something that I could see happening with my gaming group. We'd all be on the same page once the campaign setting was decided.

Of course it's not bad. I don't believe anyone has argued that it is. OTOH, why is it bad for the player to suggest an option that he/she feels will make for a more interesting game? You can go back in the thread and see the characterizations of the player as being immature, self-absorbed or self-entitled. It's a fairly pernicious theme in any of these conversations where the poor suffering DM who does all the work is having that work trampled upon by oblivious players who are so self-absorbed that they just cannot recognize the genius that the DM is presenting.

I think this next quote by Sword of Spirit pretty much says it best for me:

Sword of Spirit said:
To tie these back to D&D, I think our experiences and opinions are (and we've already brought this up in some senses earlier in the thread) influenced by the nature of the gaming group. If the gaming group is a close knit group with fairly established members (more like a family), and the assumption is that whenever a new game is going to be played everyone is invited and it is "our" game, then it's going to be more like situation 4. I think some people are coming from an experience where that's the way D&D is for them. On the other hand, if there is simply a large pool of people (even if you are all at least casually friends) and most games that are run by one person in the group have players composed of a subset of that group, you have a different dynamic--especially (but not exclusively) if more than one game is going on. It's more like situations 1 and 2 in that case.

Read more: http://www.enworld.org/forum/showthread.php?473017-World-Building-DMs/page35#ixzz3tUwBN6nD

For me, I wouldn't want to play at a table where it isn't "our game", regardless of how well I know the other people at the table. I used to be much, much more restrictive about this sort of thing and I have found that relaxing those restrictions, going out of my way to trust that the players aren't out to screw over my game, results in much more interesting games.

Which means that sometimes I have to put up with characters that I wouldn't touch with a ten foot pole and I really don't like. I just don't worry about it that much.
 

S'mon

Legend
Right, I wasn't trying to imply that it was a deadly allergy, nor that it was necessary for every dish to be gluten free. I'm just saying that in some situations, it might be reasonable to request that guests only bring gluten free food options and I wouldn't consider that rude.

I'd feel it was rude - you want me to bring food specifically for *you* to eat? - but if a host said something like "Kathy is coming & she's gluten intolerant, be great if one of you guys could bring something gluten free for her!", that would certainly be fine, & I might conceivably even get something gluten free. :D

I actually feel telling guests to bring food of any sort is rude - I don't think guests should be *told* to bring anything. "If you'd like to bring anything, that'd be great!" is good, though. In British culture telling people directly to do (almost) anything is generally considered rude. If I was in Germany and I was told "Bring food!" I wouldn't take offence, I know Germans are like that.
 

S'mon

Legend
Really? I've seen that all the time. Heck, I darn near expect it. How is it any different than making a request of a DJ at a bar?

I don't think I've ever been in a bar with a DJ... I've been in US bars with jukeboxes (I even put
money in one once, but worried my choice of music might annoy other patrons), and I've been in US & UK bars and oubs with live musicians, who will sometimes take requests. DJs are found in nightclubs, not bars.
 

S'mon

Legend
The issue of hosting has never created conflicts that overlap with issues of authority (over backstory, setting, rules adjudication, etc) in the game itself.

I agree with that, but I've been in situations where the host would set strict rules on out of
game behaviour - "I am providing a meal, I expect you to provide X Y & Z" - that made me
uncomfortable, and breached what I tend to think of as game-group etiquette. And it felt
more of an issue when the host was not also the GM, I guess I expect the GM to be able to
participate in setting the ground rules.
 

Phantarch

First Post
I'd feel it was rude - you want me to bring food specifically for *you* to eat? - but if a host said something like "Kathy is coming & she's gluten intolerant, be great if one of you guys could bring something gluten free for her!", that would certainly be fine, & I might conceivably even get something gluten free. :D

I actually feel telling guests to bring food of any sort is rude - I don't think guests should be *told* to bring anything. "If you'd like to bring anything, that'd be great!" is good, though. In British culture telling people directly to do (almost) anything is generally considered rude. If I was in Germany and I was told "Bring food!" I wouldn't take offence, I know Germans are like that.

Ahh, that's interesting. Again, cultural differences setting expectations.

In my corner of American culture, potlucks are very common where each person or family is expected to bring a single dish that can be shared and enjoyed by all. Frequently, to ensure a diversity of options, one person will be told to bring a dessert, another a meat dish, yet another a salad, etc. Trying to include options for people with various food intolerances is not uncommon (though an entirely gluten free potluck would still be odd).

Even outside of potlucks, there is an expectation that a guest at least offer to bring something to add to a meal. The host certainly can and does frequently say that nothing additional is necessary, but it is perfectly within social graces for the host to then ask you to bring something. As an example in such a situation, if I were invited to dinner by a vegetarian, I would, as social protocol dictates, offer to bring something. If the vegetarian host asked me to bring a salad, I would do so with no ill feelings. Furthermore, I would NOT bring a Chef's Salad or Chicken Caesar or some other salad with meat in it. I would be sure to bring a salad that met their dietary restrictions. To do otherwise would be considered very rude.
 

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