D&D 5E World-Building DMs

doctorbadwolf

Heretic of The Seventh Circle
For me, as a world builder and as a player, I find it horribly boring. If I wanted to player input, or to plug into a world wherein I have no input as a player, I'd just play in a published world. There is bound to be vastly more support for it, and that energy can be used to add to an existing world instead of laboriously creating a new one.

Instead of all that, I prefer, when I GM, to build a world while having discussions with the people I expect to end up playing there, find out what kind of characters, institutions, concepts, cultures, etc they are inspired to think of when they hear what I have so far, what I'm considering, etc.
I find that the worlds we build that way are vastly more interesting, engaging and fun than any published world or any world solely created by a GM in their little GM bubble.

I've learned over the years that even if you are creative on a Greenwood level, you're less creative and inventive than you+your players.
 

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