Neonchameleon
Legend
And IMO your fundamental misunderstanding of the nature of agency and your idea that roleplaying requires mechanical weight and that one player should influence another player's actions or motivations via the excuse that it is their character doing it as justification undermines the very idea of roleplaying and turns it into a subversive tabletop proxy for narcissistic catharsis and/or a release from everyday societal impotence. It's cutting the roleplaying out of tabletop roleplaying and turning it into a wargame/boardgame.
Oh please!
Apparently accepting that I am influenced by others and that there are active and tangible rewards for working with other people, and following the plans of better planners is narcissistic catharsis and a release from everyday social impotence. While playing someone who is an island, utterly uninfluenced by their companions is mysteriously and miraculously less like the sort of wargame in which the players look from the top down and move their pieces round like pawns.
D&D has always been a power fantasy involving a lack of attachment, and a hacked tabletop wargame. You seem to resent this getting intruded on?