Mercule
Adventurer
I rarely fudge. For the most part, I stand by the idea of real risks. That said, yeah, I tweak things, on occasion.
The first time the PCs ran into energy draining undead in 5E, I made sure the undead hit a PC, just to give them a feel for the mechanic in a situation with only one foe, rather than after they'd gotten in too deep with a horde. I've also saved PCs from going out like a chump or kept the BBEG around for long enough to do something, just so the group felt like they'd done something noteworthy (unless the PCs actually planned and surprised him).
I do not fudge to significantly increase or decrease PC survivability. I generally do it only to make otherwise predictable results more interesting or to decrease frustration with the game.
The first time the PCs ran into energy draining undead in 5E, I made sure the undead hit a PC, just to give them a feel for the mechanic in a situation with only one foe, rather than after they'd gotten in too deep with a horde. I've also saved PCs from going out like a chump or kept the BBEG around for long enough to do something, just so the group felt like they'd done something noteworthy (unless the PCs actually planned and surprised him).
I do not fudge to significantly increase or decrease PC survivability. I generally do it only to make otherwise predictable results more interesting or to decrease frustration with the game.