I'm A Banana
Potassium-Rich
In the DL game, it's adding a lot to my experience of the game without forcing everyone in the party into a "with me or against me" scenario. That's exactly what I'm looking for out of it - a way that I, as a player, can make sense of something that I regard as a player as kind of idiotic (like the Balance and DL gnomes), to make it something I can enjoy, without having to tromp all over everyone else's idea of the setting in the meantime. It remains in the background until it's something the rest of the party and the DM chooses to opt into. The alternative is to either make the game all about my character, or to grump about how stupid certain parts of DL are constantly (or try to veto playing in the setting), and neither of these ideas are half as much fun as trying to find something I can play that is fun for me.If the PC is being that subtle it's likely that it isn't coming up at the table. If it was then it would possibly be a problem. But if it's that far in the background it isn't imo adding much to the game.
FR would be similar - I would want to have fun by playing something that was fun for me, which means playing something that would tear down that wall given a chance, and who would look for adventures by looking for ways to do that. But presuming that there are other things my character is worried about up front (the return of Tiamat, the Elder Elemental Eye, escaping the underdark, whatever), it's likely to be a personality trait and not a campaign theme. That's OK - the alternative is to force it on everyone or to just refuse to play in FR, and both of those are ego trips I'm not interested in. Life's too short for that.
The intent is that nobody HAS to work with it. It's hardly a secret (though my gnome character's behavior makes the message opaque and confusing, and he doesn't bother explaining himself much of the time). It's just not something that must dominate the gameplay, which means it's something compatible with other quests and missions.It's basically the one player and the DM. I'd prefer that things like this involved the group instead. I'm not a fan of "secret goals" for PCs because it gives little or nothing for the other players to work with.
It's not like a character who wants to tear down the Wall of the Faithless might not share other goals with the party, even if they disagree on that point.