D&D 5E How To Make a Good D&D Videogame

IMO...

Dragon Age 3 is a very dull game. I found myself mashing my controller to get to the next linear story element. In fact, I was so unimpressed with that game I stopped playing it. That made me realize that D&D video game experience is not a story book.

NWN - The first version of this game was the best IMO. I created mods based off Dungeon Magazine and really enjoyed the DMing aspect. Can't say I enjoyed playing it in solo mode because of the lack of a party, but I certainly gave it a fair shake. NWN2 was a terrible release. It was much more difficult to build modules and they updated the graphics with bloated effects at the expense of game play.

Gold Box,
Had lots of fun here back in the day and I've even fired them up through dosbox a few times. Creating a large party of 6 was loads of fun.

BG and IWD.
BG wasn't bad in this regard but it still forced you to make a single character and then find your NPCs to fill in the gaps. For that reason I enjoyed the IWD series much more.

EOB
Played them all and had a ton of fun too. Not my ideal D&D game concept, but first experience person was new.

I could go on, but I think what sets old a new D&D Based games apart is party size. I guess I'm just not a fan of playing a single character for a D&D video game because I feel that a D&D game is about the party. I'd love to play a D&D game that lets you make up to 6 characters again. Turn based is also ideal.
 

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I want a 5E game with built-in moddable AI, and the ability for the DM to override the rules and directly affect the game state. (E.g. "Because you called her ugly, the medusa will have advantage on her next attack against you, but everyone else has advantage to attack her for this round.")

But I would settle for a 5E Gold Box game.

I don't care about graphics.
 

Gold Box,
Had lots of fun here back in the day and I've even fired them up through dosbox a few times. Creating a large party of 6 was loads of fun.

BG and IWD.
BG wasn't bad in this regard but it still forced you to make a single character and then find your NPCs to fill in the gaps. For that reason I enjoyed the IWD series much more.

I still fire up the Gold Box games in Dosbox from time to time as well. The simple graphics have retro charm, and the stories (other than Secret of the Silver Blades) are surprisingly interesting given the age of the games. Clearing out the Slums of Phlan as 1st and 2nd level characters is still fun and challenging even in this day and age. It would be interesting to see a full conversion of the games to a more modern graphics style as long as the storylines weren't altered in any serious way...

As for creating your own party in the BG games, it's simple. Start up a multiplayer game, create 6 characters of your own, save, move the save from the multiplayer save file to the single player save file, and re-load. You'll have six characters of your own creation standing outside the inn of Candlekeep...
 



Hiya!

Haven't read all these, so...

How to make a good D&D Video Game? Easy peasy...

First, Completely, utterly, and totally rip off Morrowind...only updating to latest hardware capabilities (Oh, and it should be PC as the "base"...not console!

Second, Substitute Morrowind's stuff with...2nd edition AD&D's. Yes, 2nd Edition has a good "video game potential" written all over it.

Third, Make absolutely sure that it is easily mod'able! I can't stress this enough! It should be relatively easy for fans to make their own mods for it... new skins, models, adventures, particle effects, sounds, music...the whole 9 yards.

:)

^_^

Paul L. Ming
 

A good D&D game has to be turn based and has to allow for the creation of a party. Live action just fails to capture the feel of an RPG and only being able to design one character is limiting. You have to be able to create a whole party.

Temple of Elemental Evil, for all its flaws, did those things absolutely right.

Honestly, they should create an engine similar to that, and then create "modules" that you can buy...add ons that are designed based on classic D&D pen and paper modules or even newer ones.

Multiplayer would be a good idea too.
 

Well first of all you do this.

Take what N-space has done with Sword Coast Legends and you throw it all in the bin, start over, and do the exact opposite of what they have done.
 

I would also add that making a good D&D video game almost requires replacing the 5e default casting resource system. Spell slots with the ability to cast lower level spells in higher slots and forcing preparation of spells ahead of time is generally not very conducive to video-game play. This is especially the case if you go with real time action over turn-based action.
 

I would say just return the spellcasting to the standard 2nd and 3rd edition standard. I would give Warlocks Eldritch Blast as a standard ranged attack.
 

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