Eye of the Beholder?
yes, cd c:\EoB
Eye of the Beholder?
This is not an indictment against those game designers, however. If they don't want to make a game like D&D then they don't have to. And if WotC is okay with other companies paying to further dilute the D&D brand, that's their prerogative. It's just obvious when you see threads like this one in every other forum and gaming community that there is some untapped demand for a game that more closely emulates the D&D rules. I doubt WotC is consciously standing in the way in the creation of that game, but I suspect that the licensing fees they require and the continued existence of the SRD are combining to create an environment where unlicensed copy-cats are more likely.
I couldn't agree more.
It just takes one developer who has the desire to create an authentic D&D game for it to happen. You need someone with a passion for D&D who is willing sacrifice market share and profit for a game that's true to the rules.
Sadly, I think most developers underestimate how successful a game like that could be.
I have been playing XCOM: Enemy Unknown and ts a turn based tactical squad based shooter. The combat system seems very D&D based with things like reactions and full move and readying an action. Different genre of course.
I don't know which thread it was, but I mentioned that XCOM would make a great D&D game. Just needs a more melee focused approach, and reskinned rocket launchers to make the AoE spells. If that Darkest dungeon game is anything like that, I will be getting it.
I don't know which thread it was, but I mentioned that XCOM would make a great D&D game. Just needs a more melee focused approach, and reskinned rocket launchers to make the AoE spells. If that Darkest dungeon game is anything like that, I will be getting it.
Yeah it also has RPG and levelin based Elements. Even if you had a reduced spell list the Xcom engine would seem to make a good D&D turn based game. Seems ideal for a 4E type game if nothing else but you could make it any D&D version.
Really? You do the exact "opposite" of a multiplayer CRPG with active real-time DM?Take what N-space has done with Sword Coast Legends and you throw it all in the bin, start over, and do the exact opposite of what they have done.