Ovinomancer
No flips for you!
Interesting things to know about but not needed when it is time to Fireball.
Again, okay.

I'm sensing that you're trying to make a point here, but I must be dense, cause I'm not picking it up.
Interesting things to know about but not needed when it is time to Fireball.
Again, okay.
I'm sensing that you're trying to make a point here, but I must be dense, cause I'm not picking it up.
You said that "Only wizards in your setting can study books on magic" and I am saying no, anyone can study books on magic in the same way that any one can study Holy Symbols, Plate Mail and Two Handed Swords. Just because a Fighter has a Holy Symbol painted on to the front of his Shield has nothing to do with his intrinsic abilities as a Class but nothing stops him from doing it.
I never made any such claim, though, which probably explains my confusion.
But, now that that's cleared up, what about those descriptions was intrinsically a class feature of wizards?
Because they like to read books on magic?I think a more pertinent question is, why would a class choose to imitate a class feature of another class?
If we disregard the "because roleplaying", it could be because either their class is penalised and/or persecuted for some reason or the other class receives preferential treatment and/or benefits. Which means that the NPCs within that game world have at least the rudimentary knowledge of class to know that a Witch, for example, weighs as much as a Duck.
Because they like to read books on magic?
Why would you disregard roleplaying?
Dude, you're losing me with these answers. I said that, in direct response to your question.I was under the impression that no one said that?
Sure, but if we're talking about casting fireball, the necessary magical paraphernalia is exactly the same for a wizard, sorcerer, warlock, or lore bard.Because if it is just roleplaying then it will not change the fact that, like the Rite of AshkEnte, you actually dont need the loads of magical paraphernalia.
Unless your DM is freestyling then every class he adds to his world will be able to be identified. That is just the way that the rules work.
The easiest way would be to see how many spells they can cast in a row.
Or, I dont know, just look at where they are getting their spells from.