D&D 5E [GUIDE] A party without music is lame: A Bard Guide

mellored

Legend
With my composition, what do you think would work best for my role in the group while hopefully remaining a Bard?
Lore 5/Knowledge Cleric 1 would probably be best. Valor has it's advantages, but in more of an intrigue game, the bonus skills from lore, knowledge, and guidance should help more.

Plus you have 3 good attackers (fighter, barbarian, and warlock) to make good use of bless. Druid might be a good target on occasion too, though wild shape tends to be more about tanking then dealing damage.

Command: "Confess" would also fit pretty well.
Even detect poison can be useful in such situations.

So you get a lot more from cleric besides the armor. Though i would wait till after bard 5 for hypnotic pattern and extra inspiration dice. If your not already there.
 

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Elredion

Villager
Hey guys, first time poster/table top player here, looking for a little Lore Bard advice (I'm loving the class so far).

Our party consists of a Devotion Pally, Life Cleric, Open Palm Monk, and little ol' me, the Lore Bard. I've decided to go for more spell damage and combat control oriented build to fill the roles our party lacks. Flavor wise, my character wields a rapier and hand crossbow. I'm a variant human and I started with defensive duelist and it works nicely for RP and combat. I intend to focus on thunder damage (provided by the bard spell list) and lightning (through magical secrets). I also intend to train in poisoner's tools for whatever that's worth.

We just hit level 4 and I picked up +2 cha immediately to max out charisma at 20. So my current stats are 20 cha, 14 dex, 14 con, 14 int, 10 wis, 8 str. My questions involve my plan for future picks:

Level 5: Fear or Hypnotic Pattern better with this pickup? (Leaning towards Pattern)

Level 6: Lightning Bolt/Eldritch Blast through secrets. Eldritch Blast worth it without Hex? (I feel we need consistent magical damage) Is lightning bolt significantly worse than fireball? That would make me a sad bard :'(

Level 8: Very torn here for my next ability score improvement. +2 Dex for my secondary damage source, armor, skills, and initiative? Or Warcaster for somatic casting with my weapons and advantage on concentration saves (throwing Tasha's laughter as OA seems nice too)? Crossbow expert is something I also want to eventually pick up. Any suggestions on order of these or something else entirely would be much appreciated.

Level 10 secrets: Pretty set on Counterspell and Destructive Wave (*drool*)
 

mellored

Legend
Our party consists of a Devotion Pally, Life Cleric, Open Palm Monk, and little ol' me, the Lore Bard. I've decided to go for more spell damage and combat control oriented build to fill the roles our party lacks
Good choice.
You got enough defense and healing with the pally/bard.

Level 5: Fear or Hypnotic Pattern better with this pickup? (Leaning towards Pattern)
Hypnotic pattern has more range. You probably don't want to be up close without armor.

Level 6: Lightning Bolt/Eldritch Blast through secrets. Eldritch Blast worth it without Hex? (I feel we need consistent magical damage) Is lightning bolt significantly worse than fireball? That would make me a sad bard :'(
Lighting and fireball do the same damage, but different shapes. Generally fireball is easier to use, but not a huge difference.

Eldrich blast will be better then your weapons and vicious mockery, with or without hex. Hex adds a bit, but be aware that it takes your concentration, so you can't use both it and hypnotic pattern/greater invisibility/polymorph. Overall i would pass and keep your concentration for something else.

Level 8: Very torn here for my next ability score improvement. +2 Dex for my secondary damage source, armor, skills, and initiative? Or Warcaster for somatic casting with my weapons and advantage on concentration saves (throwing Tasha's laughter as OA seems nice too)? Crossbow expert is something I also want to eventually pick up. Any suggestions on order of these or something else entirely would be much appreciated.
Are you sure you don't want to be a valor bard instead? Without multi-attack you won't get very far with a rapier and crossbow, even if you take crossbow expertise.

Perhaps you can reflavor eldrich blast as a x-bow attack.

If you want to stay closer to melee, i suggest medium armored first, warcaster second.
Otherwise inspiring leader is a great feat even in a defense heavy party, assuming the pally doesn't have it.
+2 dex if you can't decide.
 

Elredion

Villager
Are you sure you don't want to be a valor bard instead? Without multi-attack you won't get very far with a rapier and crossbow, even if you take crossbow expertise.

Perhaps you can reflavor eldrich blast as a x-bow attack.

If you want to stay closer to melee, i suggest medium armored first, warcaster second.
Otherwise inspiring leader is a great feat even in a defense heavy party, assuming the pally doesn't have it.
+2 dex if you can't decide.
Yes I'm sure! I've already reached level 4 and picked college of Lore

Rapier and crossbow are just secondary damage, in case they are immune to magic, I get silenced, or someone is in my face (need a finesse weapon for defensive duelist). Plus I can get lucky and come across a magic weapon, which combined with poisons might even push the damage past eldritch blast. I've already found some fire xbow bolts

Inspiring leader does sound great though! Thanks for the advice
 

DO NOT waste a magical secret on Eldritch Blast. You'll be getting only a small fraction of the power of a real Hexed Agonizing Repelling Eldritch Blast like a warlock would have. Steal something that will actually be useful, like Conjure Animals or Counterspell or Spike Growth or Fireball or Vampiric Touch.

If you absolutely have to steal an attack cantrip, steal Fire Bolt instead of Eldritch Blast. It's the same damage as EB and it benefits more from advantage from Help or being Hidden. (Since EB will only get advantage on the first d10, whereas Fire Bolt will get advantage on all the d10s since they happen simultaneously.)

But really, if you want to do at-will damage, just take Conjure Animals and have your animals tear things to shreds while you spend your action to Hide.
 

Elredion

Villager
DO NOT waste a magical secret on Eldritch Blast. You'll be getting only a small fraction of the power of a real Hexed Agonizing Repelling Eldritch Blast like a warlock would have. Steal something that will actually be useful, like Conjure Animals or Counterspell or Spike Growth or Fireball or Vampiric Touch.

If you absolutely have to steal an attack cantrip, steal Fire Bolt instead of Eldritch Blast. It's the same damage as EB and it benefits more from advantage from Help or being Hidden. (Since EB will only get advantage on the first d10, whereas Fire Bolt will get advantage on all the d10s since they happen simultaneously.)

But really, if you want to do at-will damage, just take Conjure Animals and have your animals tear things to shreds while you spend your action to Hide.

I understand that the Bard EB will never compete with Warlock EB. That's not my intention. My intention is to do what Bards do best and fill roles that are lacking in my party. EB fills the consistent magical damage niche nicely. It also allows me to take out multiple low health creatures who are trying to escape (it's happened to us a lot already). Base EB is still a top 3 cantrip IMO and the notion that it "won't be useful" seems a little ridiculous.

As for your suggestion of fire bolt, I have considered it but leaning towards EB for flavor reasons. Your argument about Help advantage is valid, however no one in my party actually uses Help and no one has a familiar. As for Hide, I could easily make the argument to my DM that the EB bolts fire simultaneously and since my position is not revealed at the time of casting, they would all receive advantage.

As for your other suggestions:

Conjure Animals - This is concentration. Since I'm also fulfilling a battlefield controller role through spells, most of my control spells are also concentration. A lore Bard build who focuses on this seems like an interesting idea though, just not for my build

Counterspell - I said I plan to get this at 10. We haven't seen any casters yet

Spike Growth - Concentration

Vampiric Touch - Concentration

Fireball - I said I plan on getting lightning bolt. Getting both would be redundant

You haven't convinced me to not pick EB. However since I'm a noob and just theory crafting, if it doesn't pan out I can always change it out.
 

I understand that the Bard EB will never compete with Warlock EB. That's not my intention. My intention is to do what Bards do best and fill roles that are lacking in my party. EB fills the consistent magical damage niche nicely. It also allows me to take out multiple low health creatures who are trying to escape (it's happened to us a lot already). Base EB is still a top 3 cantrip IMO and the notion that it "won't be useful" seems a little ridiculous.

As for your suggestion of fire bolt, I have considered it but leaning towards EB for flavor reasons.

Okay, that's a valid reason for preferring it. You sound like you've considered the pros and cons and aren't expecting too much from it, and you like the flavor, so in that case go ahead. I was afraid that you were picking it because of its reputation, which is based mainly on stuff that you won't have access to (Quicken Spell, Hex, warlock invocations). It will be about half as strong as a basic attack sequence from a same-level fighter, but if you're the kind of player who is perfectly comfortable plinking away for half damage from complete safety, it will be useful to you. (Not criticizing--after all, I've used Chill Touch in similar scenarios to patiently kill wererats from a distance, which my DM at the time appears to find perplexing. But most people don't have the temperament for it.)
 

Elredion

Villager
Okay, that's a valid reason for preferring it. You sound like you've considered the pros and cons and aren't expecting too much from it, and you like the flavor, so in that case go ahead. I was afraid that you were picking it because of its reputation, which is based mainly on stuff that you won't have access to (Quicken Spell, Hex, warlock invocations). It will be about half as strong as a basic attack sequence from a same-level fighter, but if you're the kind of player who is perfectly comfortable plinking away for half damage from complete safety, it will be useful to you. (Not criticizing--after all, I've used Chill Touch in similar scenarios to patiently kill wererats from a distance, which my DM at the time appears to find perplexing. But most people don't have the temperament for it.)
If you have a basic Bard sequence that can compete with a fighter, let me know lol.
 

If you have a basic Bard sequence that can compete with a fighter, let me know lol.

That's kind of my point--why bother trying to compete? I'd plink away with a crossbow for d8+2, or spend my action on Hide or Dodge or Minor Illusion, rather than spending a magical secret trying to upgrade my d8+2 to a shorter-ranged 2d10, when it's probably only about a 4% increase to party DPR. I'd rather spend my magical secret on something transformative instead of redundant. But if you want to do this for flavor reasons, go right ahead.

Edit: I should add, if you want to compete with a fighter, just multiclass to Warlock 2. You'll get short-rest spell slots to use on Faerie Fire/Heroism/whatever, you'll actually get the Hexed Agonizing Repelling Eldritch Blast combo instead of a pale imitation, you can pick up temp HP on kill or telepathy, and you can use your Magical Secret on something like Spike Growth instead, to both protect your melee guys from melee monsters (difficult terrain, damage on approach) and also supercharge your Eldritch Blast (d10+CHA+4d4 per hit). That approach competes with a Sharpshooter fighter, let alone a basic fighter. Even if you're spending your concentration on something else, you'll still benefit from having Agonizing Repelling Eldritch Blast on your basic action. Bardlocks rock.
 
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mellored

Legend
I agree with elredion. EB's ability to hit multiple targets out weigh ls Firebolts benefit with a help action under most cases. Plus a very minor bonus for damage type.

Though if you are partying with people who give bonuses to 1 attack, such as bardic inspiration or mastermind rogue's bonus help, then Firebolt wins.

Either way they are pretty close.
 

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