skerritthegreen
Explorer
The adventures give nonstandard xp rewards (since we are focusing on those playing the intended way). If you left the series, played a bunch of mods, you would level out and not be able to play.
But you could presumably skip a few of the S4 mods and then jump back in, right?The adventures give nonstandard xp rewards (since we are focusing on those playing the intended way). If you left the series, played a bunch of mods, you would level out and not be able to play.
I would note that this statement in particular is something that we'll stretch many times over upcoming seasons. We plan to try lots of new things, evolve and change, so to say AL is suppose to be a specific thing and always that, well, that's going to be hard. We want to offer lots of ways to play.
Does that meant that the "main meat" of the hardback doesn't start until 8th level?Yes, the AL adventures conclude in such a manner that you could escape the demiplane or go right into the main meat of the hardback.
How does that make any difference to the players? Their situation is still crewed up, being pressured to never being too late to sign up or not being able to skip a Werk due to traffic, work or simply wanting to rather go to the cinema that week or risk loosing the character for an unkown amount if time.I can symthpathise on how some players might find this hard going, but due to the fact I use Warhorn to plan all my Expeditions games its not a huge issue.