abirdcall
(she/her)
So you do agree in a sense that starting a character off at a low level when they die isn't always the best idea, especially if you're saying you up the level they start at depending on the level of the party.
No, low level does not need to equal 1st level. The first 2 levels are designed to last a session each. Levels 3 and 4 are also designed to only last 3 to 4 sessions.
Not having 1st level characters in a group of 20th level ones does not also mean that it is bad to have 3rd level characters in a group of 6th level ones.
Also, if you don't tailor your challenges, then how do you avoid killing a 3rd level PC with an errant fireball? Do you not use mages as foes often? Or do your players know to hide and stay in the back after they make a new character until they level up from just being in the party?
I think we probably look at the game differently.
It's not the new characters that must look out for the mage, it is all of the characters. Characters can take on an archmage at level 3 if they want to. I don't change anything to ensure their victory.
This is why it puzzles me when people in this thread have said that the mentality of having characters at different levels is similar to a video game and that as a social game that isn't concerned with power levels all characters must be the same level. I come to the opposite conclusions.
This might be one of those Combat as War vs Combat as Sport playing style things. I was completely turned off by 4e and I like the style of 2e gaming if that helps you understand where I am coming from.