D&D 5E I'm Not Sure We Need a Warlord - Please put down that rotten egg.

mellored

Legend
Tricksy. Because what that question really begs is for a 4e warlord in 5e. And when you ask it directly like that, you get a question that answers itself.
I don't see any issue with the warlord being in 5e.

You could probably do a near direct move for the majority of powers and features and it would be fine.

The capping of Int at +5 instead of +10 brings their power level down a quite a bit. Not to mention shorter combat and reduced impact of positioning. Granting extra attacks is also worth a good bit less past level 5. It would be an interesting experiment anyways.

Related counter question: What makes you think there aren't already 5e warlords, that are compatible with it's system paradigm, core balance framework, and class design principles?
There is no full martial support class.

There's a good chunk of partial martial support (battlemaster, mastermind, PDK, wolf barbarian).

And any of the the magical classes can be built as support. Heroism, haste, greater invisibility, polymorph, foresight, magic weapon, bless, ect...

But no way to make a full martial support character.
 

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ChrisCarlson

First Post
I don't see any issue with the warlord being in 5e.
Either do I. In fact I just started a thread about that very notion.

You could probably do a near direct move for the majority of powers and features and it would be fine.
Balderdash. There's no way. No other class (with a 4e equivalent) got such a "sameness" treatment. Not even casters, where familiar spells/spell lists are the bulk of their shtick. The class design frameworks are too disparate.

The capping of Int at +5 instead of +10 brings their power level down a quite a bit. Not to mention shorter combat and reduced impact of positioning. Granting extra attacks is also worth a good bit less past level 5. It would be an interesting experiment anyways.
Multiple people ahve explained multiple times why at-will action granting is broken in 5e. I've yet to see anyone offer up one of these "experimental classes" that isn't a mess, broken, or both. You want action granting? Its already in 5e. Balanced for the power levels and system paradigms of 5e.

There is no full martial support class.

There's a good chunk of partial martial support (battlemaster, mastermind, PDK, wolf barbarian).

And any of the the magical classes can be built as support. Heroism, haste, greater invisibility, polymorph, foresight, magic weapon, bless, ect...

But no way to make a full martial support character.
Your bug. My feature.

I keep hearing the same demand for "full martial support class", but yet to see a need. People demand all kinds of things. Doesn't make their cries valid.
 

ChrisCarlson

First Post
[MENTION=6801216]ChrisCarlson[/MENTION] did you object to the flavor of the marshal?
Never played one. I'm sure I have a MHB in a box somewhere, but can't recall enough details to provide any insight. But that's two editions ago so it's irrelevant anyway. Whatever it was has no bearing on 5e and what mechanically fits in 5e's core system expectations.
 

mellored

Legend
Never played one. I'm sure I have a MHB in a box somewhere, but can't recall enough details to provide any insight. But that's two editions ago so it's irrelevant anyway. Whatever it was has no bearing on 5e and what mechanically fits in 5e's core system expectations.
I was asking about the flavor, not the mechanics.

Here's the excerpt.

<A marshal> involves haranguing, ordering, distracting, encouraging, cajoling, or calming allies. A marshal sizes up the enemies, allies, and terrain, then gives allies the direction that they can use to do their best.


Does you feel like that makes someone the boss / demand respect / or whatever it is that you don't like?
 

mellored

Legend
Multiple people ahve explained multiple times why at-will action granting is broken in 5e. I've yet to see anyone offer up one of these "experimental classes" that isn't a mess, broken, or both. You want action granting? Its already in 5e. Balanced for the power levels and system paradigms of 5e.
And as i've already explained, you can already grant actions every round in 5e.

So why would it be broken for some other class to grant actions every round in 5e?

I keep hearing the same demand for "full martial support class", but yet to see a need. People demand all kinds of things. Doesn't make their cries valid.
No class is needed.
 

ChrisCarlson

First Post
I was asking about the flavor, not the mechanics.

Here's the excerpt.

<A marshal> involves haranguing, ordering, distracting, encouraging, cajoling, or calming allies. A marshal sizes up the enemies, allies, and terrain, then gives allies the direction that they can use to do their best.


Does you feel like that makes someone the boss / demand respect / or whatever it is that you don't like?
Holy heck, that's horrendous. Good thing that's designed for a miniatures-based TT style play experience. No wonder I've never played one or seen one in play.
 

Pickles III

First Post
Odd statement given the mock-up you just posted with abilities such as "Respected Leader", and abilities that direct the other PCs (attacks and movement). How do you envision such things playing out without you telling them how to think, feel and act?

I ask them who would like another attack & they all beg my for my support (or healing).
Seriously I as a player ask them I don't tell them. I don't think we are a bunch of method actors inhabiting the skins of our characters.

Is the class' fundamental functionality (I get into this more at the end of this post) tied up with telling the other players how their PCs should think, feel and act in order for it to contribute? Then yes.

More than a bard casting Heroism?

4e != 5e. I played a few warlords in 4e as well. My dwarf bravura was probably my favorite. Warlords serve(d) a great role in 4e. But that in no way means they are necessary in 5e.

Necessary != should not be there. As I said earlier there are a number of very marginal classes (well Sorcerers) and one that uses its own rules the Warlock.

This is a different argument from the removal of agency. I fact you seem to be making 3 different arguments

1) "Leaders" remove agency and are evils that should be destroyed.
2) Warlords are not needed in 5e
3) Warlords cannot be made to work in 5e

I will return to 1)

2) is the thrust of this thread. While it is trivially true it also seems to be irrelevant if people want it.
3) You seem to be restating 1) to show it cannot work. (Or maybe a dislike of extra potentially fiddly or otherwise distasteful systems which may have some merit?)

Subtle, insidious evils are the worst kinds of evils. Frog in a cooking pot. Et cetera, et cetera, and all that jazz. Just because you aren't overtly usurping control at all times, doesn't mean it doesn't happen in discreet moments or in certain situations. Also, you may not even be aware that some of your fellow players might feel pressure to acquiesce, because as your friends, they want your character to contribute meaningfully. Maybe they don't want to sound like jerks for stepping on what you consider enjoyable. And so they compartmentalize. I know this happens. I've experienced it.

Possibly. I am obviously an Alpha gamer. In most groups there are some of us & some people being there for the social interaction or the dice rolling or whatever. I like to think I am aware of this & try not to direct other players actions or hog too much of the limelight. No doubt I go too far on occasion (I notice getting exasperated in stressful AL games).

I do not think the character I am playing makes much difference to this though.

This is why I am so bemused by you vehemence on"Point 1". It seems no different to bards especially or any support buffer class to me. Unless you hate them too?

And if they all decided to stop receiving your warlord gifts? How much fun would you have with that character if none of them ever accept your various leadership-y benefits (bonus attacks, movement, inspiration, healing)? Exactly. Maybe that's why they do it? So you don't lose your fun. Your choice to play a warlord tells the other players at the table what kind of fun you are seeking. For them to step on it can say as much about them as your choice says about you. People sometimes forget that that's part of the social contract as well. Sometimes people accept contracts with parts they don't necessarily like. Whether for the greater good, or because they get to participate at all. But it happens all the time. I know this happens. I've experienced it.

About the same as if they refused the life cleric's healing or bless or the Bard's inspiration (which I might as it exasperates me). In 4e too warlords depend on party composition to be reasonably effective. I am sure I negotiated before playing a "lazylord" as we have know each others for 20 years (& this was years ago in our glacially paced game so I cannot remember for sure).
But I could play a general "taclord" or bard or cleric or druid in AL without overly worrying about it.

Maybe I am being pandered to in my long term group but I do not get that feeling & it is a very long term group so they can't be too put out by being healed & getting to make extra attacks with bonuses to hit etc.

I like to play superhero RPGs. There are great games for doing those as well. Doesn't mean 5e is better for trying to handle it either.

This is kind "point 2" just because it is not needed doesn't make it unwelcome. If myself & the warlord fans come up with a great class that captures the essence of the (necessarily) 4e warlord but in a 5e style it is not going to diminish your enjoyment of the game.


As I said in my very first post on this topic it may be that Warlord exemplifies the things I liked about 4e that are sadly lacking in 5e.

but 5e is the new hotness. I CBA with Pathfinder & 4e is tricky to get a game of too so if I can recapture the fun I had with a warlord (or "more complex fighter") in 5e it will only improve it for me.
 

ZzarkLinux

First Post
4e != 5e (...) Whatever (the 3.5 MHB) was has no bearing on 5e and what mechanically fits in 5e's core system expectations.

But D&D = Catholicism. They are both governed by a core book and Tradition with a capital T. So I assume Tradition would allow the Marshall to fit. And the core book allows Mike Mearls to be the pope.
 

Hussar

Legend
That sucks. Have you tried roleplaying it? I've been playing the "leader of men" trope in D&D since 1978.

Nice. Subtle. I complain that there are no mechanics supporting the trope and now I'm just a bad role-player.

So, it's not only that warlord players are all power gaming munchkins, but, we're incapable of role playing as well. :/
 

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