TrippyHippy
Hero
Monks do a lot of damage, potentially, with all their bonus attacks. If you have a +3 bonus on damage for each strike, which is not unlikely, then a flurry of blows plus extra attacks as you progress in levels start to add up a lot.
20 AC by 6th level is not great? Um....really? Seems pretty great to me. Better AC than a barbarian or rogue. Comparable to a fighter (plate plus shield). Better than bards, rangers, et al.
Please explain other than by magic items or by multiclassig gyratios how you manage an AC over 20 by 6th level with other classes.
If you have a Dex 20, Con 20 Barbarian and give them a shield, they can have AC 22.
How do you come out to a 20 AC by 6th level using point buy? Even if you're a wood elf with starting 15s in Dex and Wis, you start with a 17 dex and 16 wisdom. By 8th level you could boost that to a 19 dex and 18 wisdom for an 18 AC. It would take lvl 12 or 16 to get a 20 AC if using point buy. If rolling stats, that's another matter.
Hey everyone. I haven't gotten a chance to see a monk in play. They look cool, and I'm eager to see one.
How do they work out? I'm under the impression that damage isn't their forte.
A Paladin without javelins or a bow won't help much against a beholder flying around out of reach. A fighter who loses its weapon can't really do anything useful, and they might not shine when the enemy had resistance to damage from nonmagic attacks and the PC had a mundane weapon. A spellcaster without its focus might be crippled. Is there any situation like that where say a sun soul monk becomes bad, or are they more of a "never the best, never the worst" kind of class? I think I prefer being confident that my PC won't run out of obvious good options over being great in some cases but sidelined in other.