D&D 5E How does the Monk perform? (and revisiting monk spells)

I ran Tomb of Horrors. One of the players was a Shadow Monk. He was immune to every single trap. Catching poison darts, feather falling into pits, shadow stepping through the closing door, etc. He did about half the dungeon completely on his own, without taking any damage or being in any danger at any point.

Just sayin'.
 

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I ran Tomb of Horrors. One of the players was a Shadow Monk. He was immune to every single trap. Catching poison darts, feather falling into pits, shadow stepping through the closing door, etc. He did about half the dungeon completely on his own, without taking any damage or being in any danger at any point.

Just sayin'.

How much fun did the players have though? Were they bored?
 


I ran Tomb of Horrors. One of the players was a Shadow Monk. He was immune to every single trap.

Every single trap?

6.jpg

feather falling into pits

Floating gently down onto those razor sharp spikes :)
 

FrogReaver, an addendum:
Anything the Shadow Monk can do at night, he can also do in the dark - say in a cave. If the rest of your friends do not need to bring a torch either, The Underdark is your playground.

Shadow Monk + 2 levels of warlock cast darkness have devil sight bahaha disadvantage them advantage you can see 120' and you can see through the darkness spell that is what i am talking about and throw in a bonus like Misty Vision free silent image spell
 

In our old 3.5/pathfinder game, we had a warforged monk. This was a party with a lot of "group buffing" (cleric + bard). So sure the barbarian and the swashbuckler-ish fighter liked it when that was going on, but that +3 to attack/damage was *killer* on the monk.

The monk suffers a bit if he's just doing his thing, but if he's supporting someone else *or* being supported, he can be very effective. I know 5e is a bit different, but the same general princible applies.
 

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