Hey everyone. I haven't gotten a chance to see a monk in play. They look cool, and I'm eager to see one.
How do they work out? I'm under the impression that damage isn't their forte. They don't get a significant level 10 and 17 boost like the warrior classes tend to get. Their flurry doesn't really get much better. The damage gain to their martial arts is small; it's nice that it spreads out among all their attacks, but their damage per attack still doesn't even equal that of a Fighter with the Dueling style (1d8+7 vs. 1d10+5), and they need to use Ki to keep up with the fighter's 4 attacks at 20 (though they did have 4 attacks far earlier than the Fighter did).
But I know that's not all the monk has going for them. Since "typical" combats don't last very long, it isn't long before the monk can afford to drop a ki every round on flurry and still have plenty to spare for stunning fists and other tricks. How do they function in play? Are they best for support, stunning choice targets for the others to focus fire on? Or is it good for them to use their ki for defense and be a wall?
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I recently took the time to sit down and actually read the Sun Soul monk in fullness, and I noticed something interesting about their burning hands spell; it costs the same 2 ki that you'd expect a 1st level spell to cost based on the formula put out in the PHB for the 4 elements monk, but they get to cast it as a bonus action. Does this suggest a way to work on adjusting the 4 elements monk to make it more playable?
Let's compare a level 5 monk with a level 5 fighter. I will first compare without feats. I am assuming a day filled with 6 different combats that each last 4 rounds. I am assuming 2 short rests per day. I did not factor in crit chance.
Fighter,
Level 1: 16 str, greatsword (avg dmg 8.33), avg damage per attack = 11.33, 11.33*24 (attacks per day) = 272 damage per day, 272*50% (chance to hit average level 1 monoster) =
136 avg damage per day
Level 2: 16 str, greatsword (avg dmg 8.33), avg damage per attack = 11.33, 11.33*24 + 11.33*3 (uses of action surge per day) = 11.33*27*50% =
153 avg damage per day
Level 3: 153 avg damage per day from attacks and 12 uses of battlemaster dice per day (2 short rests). You will miss 50% of your attacks. That means there are 12 misses on average. I will turn approximately 6 of those 12 misses into hits using precision strike on each one. 153 + 11.33*6 =
221 avg damage per day.
Level 4: (+2 str) = 12.33dmg and 55% hit rate = 183.1 avg damage (including action surge). 10.8 avg misses now. So approximately 5.5 * 12.33 = 67.815 damage from precision strike.
288.815 avg damage per day.
Level 5: 12.33*27*2*55% = 366.201 (including action surge) + approximately 21 misses. about 8.25 turned into hits = 8.25*12.33 = 101.7225 =
469.9 avg damage per day.
*But most people don't use precision strike and average damage per day is much lower if you look at 12 *1d8 extra damage from manuevers. At level 5 that comes out to
420 damage per day.
Monk 16 dex
Lvl 1 = 1d8+3 + 1d4+3 = 13 * .5 = 6.5 * 24 =
156 avg damage per day
Lvl 2 = 156 + 1d4+3 * 50% * 6 (flurry of blows 6x per day) = 16.5 =
172.5 avg damage per day
Lvl 3 = 172.5 avg damage per day + 2.5+3 * 50% * 3 = 8.25 + 172.5 =
180.75
Lvl 4 = 1d8+4+1d4+4 * .55 * 24 + 1d4+4*.55*16 = 198 + 57.2 =
255.2
Lvl 5 = 1d8+4 + 1d8+4 + 1d6+4 * .55*24 = 323.4 + 1d6+4*.55*20 = 323.4 + 82.5 =
405.9
The featless version of monk is very comparable to a featless fighter in the damage department especially early game.
In actual party play stunning strike is going to typically be much stronger than flurry of blows IMO.
Shadow Monk is my favorite as the innate ability to cast darkvision allows you to easily go human for an extra level 1 feat. I like to take healer with this as the first few levels I'm squishy and it helps with that and helps the party alot. Teleportation at level 6 is really cool too and does a ton for exploration.
Basically what I am trying to say is that a monk can stay close enough to most fighters damage output that i'd rather have a 100% pure monk than a fighter. The only time that analysis is different is pre level 5 because the monk is a little squishy in the early game and a fighter is like a rock.