Lanefan
Victoria Rules
You're somewhat misreading me.Lanefan is probably a wonderful person. But being 'a little pestered' that another player is his equal in a cooperative social game is not an admirable trait in my book, whatever his other outstanding qualities.
There's a big difference between another *player* being equal and another *character* being equal. And yes, I'm sometimes a bit more competitive in how I play than your group is, depending on the character I'm running at the time: some of them flat-out DO want to be bigger badder and better than the rest of the schlubs they adventure with. Others don't care at all about such things.
As a player I don't see it as "suffering" if the new character I'm bringing in to an established party is a level or two below the average. I'm the new recruit, after all; the rookie on the team who while having some experience and training still has some ropes to learn, and so I'd better get on with learning them. Using someone's football analogy for a moment, if my team is losing Peyton Manning as its QB (let's say for these purposes I don't have a backup ready to jump into the starting role) I'm going to be replacing him with either a draft pick right out of college or some other team's cast-off. Either way it's almost certainly going to be a downgrade for a few years until and unless the new guy learns the game and becomes the next Peyton.
I don't see this as unfair in the slightest.
Well, not exactly right but close enough for these purposes.Nytmare said:He said that in the games he runs, the setup is that every player has a stable of characters that start somewhere between the average level of the existing party and an arbitrary floor (that appears to be somewhere near average party level minus 3.5). Over the course of the campaign, players swap characters in and out as the game/story dictates.

Lan-"thanks for the support, [MENTION=55178]Nytmare[/MENTION]"-efan