AbdulAlhazred
Legend
Heh, that's a good Lets Read. I think you're DM is an interesting sort, kinda oldschool but flexible.
Heh, that's a good Lets Read. I think you're DM is an interesting sort, kinda oldschool but flexible.
The bigger issue, at least as I foresee it, is that we've only got the one striker, and IIRC he's all about the ranged combat. Having a Valor Bard certainly helps, but I worry fights may drag especially as we gain levels.
The paladin in my game is CHA-based (STR of 14). I think he finally took Athletics training at 30th level, but really could have benefited from it many levels ago.Has anyone tried any of the three themselves? That is, MC Fighter/Barb/Ranger--even without the source restriction, I'd be interested to hear how others have made use of it.
The paladin in my game is CHA-based (STR of 14). I think he finally took Athletics training at 30th level, but really could have benefited from it many levels ago.
His MC feat is Avenger (but the Divine Power one, so not open to you). We haven't had any of the MC feats you mention in our game (we have had wizard, invoker, monk, cleric, bard, warlord and the DP paladin one).
Personally I would incline towards the fighter feat over the barbarian. The barbarian one, to be used optimally, requires declaring its use early; but you are not guaranteed to know that you need it until later. Whereas an encounter mark that also gives you a bonus to land your good daily or encounter power fits well with your overall paladin functions and doesn't produce any anxiety or analysis paralysis over its optimal use. Plus being a fighter just seems more dignified than being a barbarian!
I always wanted to know how you multiclassed into being a primitive tribesperson... "Hey guys! I just found out my REAL father was Cronan!" lol. I guess barbarian is one of those classes I never really grasped. I get its a sort of "archetype", but in a system where "class is profession" it really doesn't fit. 4e could have more profitably had a 'berserker' class and a 'barbarian' theme.
I always wanted to know how you multiclassed into being a primitive tribesperson... "Hey guys! I just found out my REAL father was Cronan!" lol. I guess barbarian is one of those classes I never really grasped. I get its a sort of "archetype", but in a system where "class is profession" it really doesn't fit. 4e could have more profitably had a 'berserker' class and a 'barbarian' theme.
Hey, friendly neighborhood cybard (Isolde) here! You're not the only one worried about bringing in the DPR or burst damage! That's why I'm focusing on attack granting/attack bonuses and dmg buffs. Especially since I'm used to being in offense heavy parties (warlord/rogue, ranger/grappler monk FTW).
So to help inform your decision here's what I'm planning to build towards. And since we're the only melee dudes we're going to be next to each other a lot in this best case scenerios.
Staying power:
Scale armor. Shield. Lots of Con. And probably toughness if I can squeeze it in.
Enabling: Blunder. Victorious Smite. Any power that slides party members with agile opprotunist which is most likely only going to be you. (Shout of Triumph, Scorpion's Claw Strike, Illusory Erasure.) So pweety please take agile opprotunist!
Buffs: Mostly attack and damage. Valrous Bard has three abilities that do this. Also thinking of multiclassing paladin to get wrath of the gods. +charisma to damage for the whole encounter is too tasty even if the range is a bit short. Lef me know if you're cool with me doing this. Maybe Seth trains her in your paladiny ways?
Soft Control: Slides to set up our flanks and shove enemies into hazardous terrian or zones. Psychic lock with githyanki silver weapon and psychic implement powers for constant -2 attack rolls to assist in your defender routine.
So now that you know what I'm planning this should give you some context. Here's my opinions:
Ranger is probably the best choice... Mostly because disruptive strike and attacks on the run don't need two melee weapons. Seriously, disruptive strike is a beyond silly power. And Attacks on the Run needs no explanation. Having our ranger and you having those powers is powerful, even if a bit redundant. Because let's be honest I don't think he's skipping out on those.
Buuuut, if you don't want to step on any toes, Barbarian is a competetive option. Curtain of Steel is amazing. Even non-thaneborns get it. You trade in the sure fire trigger and attack debuff for a sudden burst of damage for those that obey your mark. Afterwards you can upgrade to Hurricane of Blades. Oak Hammer Rage or White Tiger Rage are good defendery level 9 dailys if you want to continue poaching powers.
And of course there is considering using two-hander for a bit more dmg if you're not opposed to losing 2 AC. But, as we all know weapon dice start to matter less and less as static damage increases.
But whatever you do please get agile opprotunist![]()
Yay! Paladin training here we come!
Ooh. I forgot about pit fighter! Extra damage action is pretty tasty also. Though the wis damage feature does come at 16 : 0!