S
Sunseeker
Guest
Maybe, but that sounds more like a mistake. 2-dimensional characters are obnoxious and boring because they're impossible. So if your character acts out of alignment for *reasons*, that's completely reasonable, because real people and good 3-dimensional characters DO THAT. A paladin who is always holy and always just with no flaws whatsoever is boring, just as much as chaotic baby-killing warlock is boring. Make up a reason for it: passion overrode your senses. Your anger with the shopkeep got the better of you and heck, maybe you just didn't take 5 minutes to sit down and rationally think it out. That's GOOD, because that's REAL.[1]I consider it punishment as it means I didn't play the character as I intended him to be.
It may affect your character in the long run if you make a habit of it, and that may warrant an alignment change. But a single out-of-alignment moment, even a few is not the same as an out-of-character moment, not by a longshot.
There's a great quote from Colossus in the new Deadpool movie I feel is relevant to this:
Colossus said:Four or five moments - that's all it takes to become a hero. Everyone thinks it's a full-time job. Wake up a hero. Brush your teeth a hero. Go to work a hero. Not true. Over a lifetime there are only four or five moments that really matter. Moments when you're offered a choice to make a sacrifice, conquer a flaw, save a friend - spare an enemy.
Honestly, stealing back the goods that you feel were swindled from you is probably not even one of these moments, but the general rule applies: Outside of that "one moment" being "murdering a thousand babies in the most horrible manner possible for no other reason than boredom", one moment out of many is not going to shift your alignment.
I disagree, but I think we're trending more info what you think each alignment is than some kind of universal answer. Which there isn't one. This is why so many people abhor alignment systems (especially in D&D) because it just turns into a morality fight.Even lawful evil character wouldn't smuggle, but he would use anything in his power to get people to sell at low prices - as long as it is within the law.
Hints about alignment change?As I said, I would consider it for drastic enough action(s) - but even if the alignment doesn't change, hints would be dropping left and right and right in their faces.
Here's the thing though: what does alignment even do? Allow people who pick the right color to detect them? Unless you're making people play to their alignment, then changing it is meaningless. Outside of DM fiat "vibes" an NPC might pick up from you or a Detect Alignment spell, nobody's going to know what your alignment is anyway.