The Crimson Binome
Hero
That's fine from a game-mechanic perspective, but what in-game reality is this supposed to be modeling? How is the ability to sometimes-not-take-damage-because-you're-very-tough narratively different from you-can-take-more-hits-without-dropping-as-represented-by-a-high-Con-score?First of all it is not daily but per short rest so it increases your hp by a lot.