Round 4
First Encounter: No surprise round. Both parties alert to danger and visible.
Eldritch Knight 17 (same dex as Azurewraith, so assuming same init)
Giants: 17
Bard: 15
Paladin: 15
Wolves: 9
Wizard: 7
Cleric: 5
4th round actions:
Eldritch Knight: Hps: 120/106 Bolts used: 16 Spell slots used: 0
Free action telepath:
Action: Fire two bolts at FG2 and two at FG1 (3/4 cover from ape, but cover doesn't matter to Sharpshooter)
Bonus Action: Extra hand crossbow shot.
Using Sharpshooter: +13-5 sharpshooter=+8 to hit.
Rolls: 15=23,18=27 (two hits) and 6=14,11=19 (1 hit) Damage: FG2: 2d6+32 (4,3) 39 and FG1: 1d6+16 (5)=21
Move Action: EK holds position.
Missed bolts: 3 (half recoverable at end of battle)
Giants: FG1: Dead and FG2: Dead The big giant (designate FG2 and closest to paladin; engaged in melee) with the axe made of ice.
FG1: To the death with the ape.
Action: Desperately attack ape. 2 attacks. +9 melee
Rolls: 18=27, 6=15 (two hits) ; Damage: 6d12+12 (7,7,12,9,4,5)=56 slashing damage
Move: Holds position against ape.
Bard: Bard: 107/107 Bard slots Used: 1 3rd Inspiration: 4/3 Warlock Spell Slots: 2/2 (2nd level)
Move action: Move to minimize cover.
Action: Eldritch blast at FG1. +9 to hit.(Giant has partial cover: +2 to AC)
Rolls: 10=19,2=11,11=20 (2 hits); Damage: 2d10+8 (6,4) 18 force
Free action telepathy: Hold on the wolf.
Paladin: Hps: 120/96 Slots used: 2 1st Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60
Free Action Telepathy: On giant.
Move: Moves to giant.
Action: Attack FG1. +9 to hit
Rolls: 11=20, 1=10 (1 hit) Damage: 1d8+4 slashing plus 1d8 radiant (6,6) 16
Wolves: Wolf 1: 75/20 Wolf 2: Dead Wolf 3: Dead Wolf 4: Dead
No actions. Three wolves dead. Living one hypnotized round 3.
Wizard: Hps: 93/92 Arcane Ward: 31/0 Slots used: 1 4th/1 5th Arcane Recovery: 6/6 levels (requires short rest; used once per long rest)
Move: Move towards Jubali.
Action: Fire bolt wolf 1. +11 spell attack
Roll: 10=21 Dam: 3d10 fire (4,1,3) 8
Free action telepathy: Dom, Dom, kill wolf.
Cleric: 133/89 Channel Divinity: 2/2 Spell slots used: 0
Giant Ape: 157/31
Move: Dom pounds chest.
Attack: Pounds on Wolf 1; 2 fists: +9 melee attack
Roll: 10=19,17=26 (two hits); Damage: 6d10+12 (6,5,5,9,8,2) 47 bludgeoning
End of Round 4.
First Encounter: No surprise round. Both parties alert to danger and visible.
Eldritch Knight 17 (same dex as Azurewraith, so assuming same init)
Giants: 17
Bard: 15
Paladin: 15
Wolves: 9
Wizard: 7
Cleric: 5
4th round actions:
Eldritch Knight: Hps: 120/106 Bolts used: 16 Spell slots used: 0
Free action telepath:
Action: Fire two bolts at FG2 and two at FG1 (3/4 cover from ape, but cover doesn't matter to Sharpshooter)
Bonus Action: Extra hand crossbow shot.
Using Sharpshooter: +13-5 sharpshooter=+8 to hit.
Rolls: 15=23,18=27 (two hits) and 6=14,11=19 (1 hit) Damage: FG2: 2d6+32 (4,3) 39 and FG1: 1d6+16 (5)=21
Move Action: EK holds position.
Missed bolts: 3 (half recoverable at end of battle)
Giants: FG1: Dead and FG2: Dead The big giant (designate FG2 and closest to paladin; engaged in melee) with the axe made of ice.
FG1: To the death with the ape.
Action: Desperately attack ape. 2 attacks. +9 melee
Rolls: 18=27, 6=15 (two hits) ; Damage: 6d12+12 (7,7,12,9,4,5)=56 slashing damage
Move: Holds position against ape.
Bard: Bard: 107/107 Bard slots Used: 1 3rd Inspiration: 4/3 Warlock Spell Slots: 2/2 (2nd level)
Move action: Move to minimize cover.
Action: Eldritch blast at FG1. +9 to hit.(Giant has partial cover: +2 to AC)
Rolls: 10=19,2=11,11=20 (2 hits); Damage: 2d10+8 (6,4) 18 force
Free action telepathy: Hold on the wolf.
Paladin: Hps: 120/96 Slots used: 2 1st Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60
Free Action Telepathy: On giant.
Move: Moves to giant.
Action: Attack FG1. +9 to hit
Rolls: 11=20, 1=10 (1 hit) Damage: 1d8+4 slashing plus 1d8 radiant (6,6) 16
Wolves: Wolf 1: 75/20 Wolf 2: Dead Wolf 3: Dead Wolf 4: Dead
No actions. Three wolves dead. Living one hypnotized round 3.
Wizard: Hps: 93/92 Arcane Ward: 31/0 Slots used: 1 4th/1 5th Arcane Recovery: 6/6 levels (requires short rest; used once per long rest)
Move: Move towards Jubali.
Action: Fire bolt wolf 1. +11 spell attack
Roll: 10=21 Dam: 3d10 fire (4,1,3) 8
Free action telepathy: Dom, Dom, kill wolf.
Cleric: 133/89 Channel Divinity: 2/2 Spell slots used: 0
Giant Ape: 157/31
Move: Dom pounds chest.
Attack: Pounds on Wolf 1; 2 fists: +9 melee attack
Roll: 10=19,17=26 (two hits); Damage: 6d10+12 (6,5,5,9,8,2) 47 bludgeoning
End of Round 4.
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