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ghostofchristmaspast
Guest
Hi ghostofchristmaspast,
RE: Wish, I'm not clear on what your question is. What specifically in this thread doesn't make sense? Are you saying that it doesn't make sense to take Wish? Or it doesn't make sense to take Wish?
RE: Teleport, you'd take it for the utility. Word of Recall only lets you run away. Teleport lets you go visit new places (either for fun or because you want to do scry-and-die tactics). Reverse Gravity is more of an in-combat usage. In both cases I'm clearly brainstorming for ideas, instead of advocating them as clearly superior picks, because really, once you have Wish, Teleport becomes pretty situational.
I believe my final conclusion was "I can't think of a really good reason to play an Arcana cleric instead of just a wizard."
You and Darkstar were like "it's too risky to take Wish" while Arcana clerics seem to in fact the only ones who can either by rules or "by feels" regain Wish (as I described by using the reroll part of Wish, alt. your DM/God can send you on a side quest).
This feeling of having Wish that no one can take away helps with the overall feeling of cleric - "safety" that comes with being protected by god (in exchange for loyalty and servitude ofc.).
Playing cleric is either the best or the worst as this class relies heavily on interacting with your god (the DM). It gives the class unique feeling compared to let's say wizard who has to rely solely on himself alone.
I would honestly be afraid to play cleric with stranger DM, as many of them are not ready for this kind of interaction.