thecasualoblivion
First Post
What you describe is real, but there's a psychological hiccup for gameplay: for a lot of powergamers, it's not usually enjoyable to just avoid catastrophe. It's a version of the Goalkeeper Problem (if a goalkeeper does his job well, nobody notices; if the goalkeeper fails, EVERYBODY HATES THEM).
As an example, it's not often as fun for some players to have to take the Dodge action in the moment to avoid character death (it feels like sacrificing) as it is to build a character with a nigh-unhittable AC.
What the something like the former scenario does is reward clever play in the moment with the reward of "you get to keep playing the same character." Someone seeking out the kind of fun that powergamers often seek out often find even being in that situation frustrating - it doesn't show mastery if you have to take an action to avoid death.
Yeah, I grok that. I'm not arguing that it scratches everybody's itch. I'm just saying that managing luck is in fact a skill.
As a powergamer, my goal isn't just to win, it's to kick ass. A lot of smart and/or winning play doesn't involve kicking ass, but as I said my goal in play is to kick ass and I build my characters to win by kicking ass, not by being smart.