In multiplayer first person shooters, it's quite obvious the effectiveness of one person over another. In a MMO in group play, in a challenging dungeon/instance, if one of your party can't hack it usually means everybody dies, and it's usually crystal clear who is responsible.
In a non-PvP FPS and to a lesser extent an MMO, the difference is less apparent in play, since you don't see the others numbers and things happen quicker. It's after the fact, when looking at the stats. You're still
playing. You might still feel like you're contributing.
Yes, a poor player can wipe a raid. But we're not talking about if just one person can't hack it. We're talking about the reverse, when one person is superiour. Very different situation when one guy is KSing the group.
Not optimizing is a choice. Anybody at my table is free to ask for my help in optimizing their character, and I will help them to the best of my ability. If they choose otherwise, it's their choice.
You mean anyone at the table is free to ask you to tell them how to play their character? Their choice is to surrender their choice.
Why even play at that point? They can go grab a coffee while you run all the characters.
Alternatively, you could ask their help in non-optimizing your character. Same thing right? Get their suggestions on powers that seem cool. Have the table vote on your powers when you level up. That's way more fair since it's democratic and everyone has a say.
What you describe walks a fine line of having your fun at the expense of the players.
There's a balance in the game. I want
everyone to have fun. That's my job. As the DM I am the fun enabler.
However, I can't exclude myself from the equation. And I know that providing an adequate challenge is part of the fun. If I cannot provide a challenge, then I'm not having fun
and I'm not providing everyone with the most fun they could be having, which is a twin failure.
If it's my DMing skill that's unable to provide a balanced encounter, then I need to work harder. If it's the game system unable to provide a consistent challenge, I need to work around the system or change games. If it's the module that isn't written with my group in mind, then I need to change it.
But if it's one character that cannot be adequately challenged without overly threatening the other players, then that's an issue with that player and that player alone.
5e minimizes power gaming, by reducing PC choices and increasing DM control. That seems like a big ol' win, since I can still play with the power gamer (aka a friend) but his ability to wreck my game is minimized, and the system is set-up to better enable me to work around him.
This is one of those dangerous "equality of outcome" vs. "equality of opportunity" statements. You've already told me you haven't read comics for at least a deacde, so I suspect there's quite a bit of rosy-glasses going on here. Super-groups are anything but equality of outcome. Batman is a completely non-special powered detective with kung-fu and a high Int score. Superman has 30's in all his physical stats. The Flash is the definitive glass cannon. These characters are not mechanically equals, not even close. The trick is, and a DM should be able to leverage this, is that each has their strengths and weaknesses. Need to sneak in somewhere? Talk to Batman. Need to commune with the gods? Talk to Wonder Woman. Need an alien SWAT team? Go ask Green Lantern. Can't get the party Face to shut up? Someone go smack Flash. Need to punch a god after talking didn't help? Ask Superman.
I don't read comics, but I watch cartoons. They all have their strengths and areas they specialize, but in a fight they all contribute. You don't see one of the Avengers or Justice League sitting by the sideline during a fight.
Oracle is a fun character to read in the comics, but she's not fun to play in a game.
If 4/5 members of a group don't optimize for combat, but still wants to engage in it on a regular basis, don't berate the one guy who did. Thank him. He'll thank you back in a few moments when the things the other 4/5 party members are good at come up and save his butt!
That's blaming the victim.' "If you didn't want to be left behind, you should have optimized!" That's mandating optimization, which just leads to power creep and the optimizer/DM arms race where both sides have to keep ramping things up to provide a challenge.
Seriously, shift that sentence and argument around to apply to
any other type of disruptive behaviour. Is that still a cool argument to make.
"If 4/5 members of a group don't fudge dice rolls for combat, but still want to engage in it on a regular basis, don't berate the one guy who did."
"If 4/5 members of a group don't metagame for combat, but still want to engage in it on a regular basis, don't berate the one guy who did."
"If 4/5 members of a group don't memorize the
Monster Manual for combat, but still want to engage in it on a regular basis, don't berate the one guy who did."
"If 4/5 members of a group don't like off colour jokes during combat, but still want to engage in it on a regular basis, don't berate the one guy who does."
Power gaming is JUST as disruptive. Potentially more so. But it's not *technically* cheating and some people find it fun, so it gets a free pass. It gets excused, if not encouraged.
Nope. Don't buy that.
Ah but look at what you said. His line was "bring good at optimizing" was "good at the game" you took that to mean combat. You can optimize for any aspect of the game and really unless you are optimizing for a well-rounded character who is mostly good at most things or just throwing everything within arms reach into the pot and hoping it makes a edible meal, you need to be "good at the game" to do that. IE: have a good understanding of which skills use which stats, know which feats will help you best achieve your goals, what class and race will be best, etc..
Yes. I've seen that in play.
"I convince him to help me. I got a 31 on my Diplomacy check." Wheee. Will the nonstop rollercoaster of fun ever end?
It really just depends on your goal.
But equality of outcome should NEVER be the DMs goal and I'd feel uncomfortable at a table, not because I power-game, but because that's an uncomfortable expectation to be under, to under-perform because Jimmy gets his jimmies in a jam when people shine in their niche.
Then you need to play at a table with other people of your skill, or who
want to learn to play at your skill level.
D&D is a cooperative team game with a social contract. When playing board games with your parents, kids, and casual friends you don't get cutthroat and break out the advanced tactics. That's a HUGE dick move. Same damn thing. It's basic social niceties in a game setting to match the skill level of the people you're playing with. Yes, if everyone else at the table is an optimizer then you need to ask help, read forums, and step up your game. But if you're the best play you hold back, otherwise you're the jerk who just crushed grandma at RISK, shrugged, and said "Sorry Grangran, you suck. Don't pick Australia and play an offensive game."
I do all my "cheating" between sessions. If I make a beast that doesn't fair so well against my party (as I did last night), oh well, I eat it. I can take the week in between to work up new challenges that take into account my failures and my successes from last week.
Striking at where a player is weak is no fault of anyone. It's smart play. If you're not playing your bad guys smart, your encounters are going to be underwhelming. Sometimes my players face foes who don't strike at their weaknesses, sometimes my foes ONLY strike at their weaknesses, retreating from battle when they find themselves unable to exploit their intended targets. That's just good strategic play. Anything less and you're not going to get to show off your cool BBEG moves.
Strategic play =/= fun play. It's the best strategy for the BBEG to send just its elite minions to crush every threat, attacking at night during camps, and generally obeying the Evil Overlord list.
Going after weaknesses
sometimes is fun for a change of pace. Hitting Superman with Kryptonite in the occasional story is fun. But when ever story involves Kryptonite, and Superman no longer feels super since every villain is exploiting his weakness, things get less fun.
If you have to constantly hit an optimized character in their weak area to remotely challenge them, then it gets boring for them since they don't feel awesome (and will usually find a way to strengthen that weakness) and it feels cheap as a DM.