The Crimson Binome
Hero
Yeah, except stabilizing was only a tiny part of 3E, because monster damage scaled with level and your ten-point buffer did not. Close Wounds was useful if it stopped death from auto-kill, just like Revivify in 5E is useful because it can un-do death effects (like a beholder's death ray, which bypasses the normal death save mechanic).But that was your point: stabilizing the dying at range with a bonus action.
Ranged stabilization belongs to a mode of play which is mostly absent from the 3E era.