Hi all,
I am between a rock and a hard place in my current campaign. The party playing my adventure missed a whale sized clue, which means that when they face the 'big bad' at the end, if I play it by the campaign story, they cant win - they all die in the end.
I have played the campaign (home brew) 4 other times before and in each time, the PCs have spotted the clue have got what is needed and have won. But this group missed it (even when I slapped 2 of them in the face with the clue again to try and get them back on track), and have headed off to do the battle with the big bad.
In my story, the big bad has found a way to turn themselves into a semi undead, with their heart removed and stored somewhere. All the clues (diary pages they have found during the quest) says that unless the heart is destroyed, the big bad is effectively immortal. Think of it as the Horcrux in Harry Potter world.
There was a big clue about where the heart was, but they decided to ignore this clue, and off they went to do battle.
So, do I kill them all, or somehow change the rules of my campaign so that they can kill the bad, even though the horcrux (heart) beats on in a box somewhere?
How would you feel as a player if after 12+ weeks of campaign, you ALL lost against the big bad? In a way, I feel they deserve to all die for being so stupid, but at the same time, I dont want to upet the (RL) group.
I am between a rock and a hard place in my current campaign. The party playing my adventure missed a whale sized clue, which means that when they face the 'big bad' at the end, if I play it by the campaign story, they cant win - they all die in the end.
I have played the campaign (home brew) 4 other times before and in each time, the PCs have spotted the clue have got what is needed and have won. But this group missed it (even when I slapped 2 of them in the face with the clue again to try and get them back on track), and have headed off to do the battle with the big bad.
In my story, the big bad has found a way to turn themselves into a semi undead, with their heart removed and stored somewhere. All the clues (diary pages they have found during the quest) says that unless the heart is destroyed, the big bad is effectively immortal. Think of it as the Horcrux in Harry Potter world.
There was a big clue about where the heart was, but they decided to ignore this clue, and off they went to do battle.
So, do I kill them all, or somehow change the rules of my campaign so that they can kill the bad, even though the horcrux (heart) beats on in a box somewhere?
How would you feel as a player if after 12+ weeks of campaign, you ALL lost against the big bad? In a way, I feel they deserve to all die for being so stupid, but at the same time, I dont want to upet the (RL) group.