S
Sunseeker
Guest
As [MENTION=22424]delericho[/MENTION] mentions right off the bat, relying on one clue is great for storytelling, but not so great for a game.
Honestly, is it possible they could defeat the bad guy? IE: knock him to 0 HP and see his spirit vanish, thinking him defeated, only to have his return later on? That's much the same way Voldemort's Horcruxes worked, which were conceptually similar to how a lich's phylactery works in most D&D system: the body reforms after X amount of time until the phylactery is destroyed.
Personally, I have "the same clue" in several different locations around my game, and often multiples of objects that would provide them with the same information. There's no real point in creating something awesome that you want the players to find but can't just give them and only having one chance encounter of them finding it.
Would I kill your party? I don't know. If they can't reasonably defeat the BBEG, yes. If they can, but the BBEG just can't DIE unless they destroy the heart, then no I would not.
Honestly, is it possible they could defeat the bad guy? IE: knock him to 0 HP and see his spirit vanish, thinking him defeated, only to have his return later on? That's much the same way Voldemort's Horcruxes worked, which were conceptually similar to how a lich's phylactery works in most D&D system: the body reforms after X amount of time until the phylactery is destroyed.
Personally, I have "the same clue" in several different locations around my game, and often multiples of objects that would provide them with the same information. There's no real point in creating something awesome that you want the players to find but can't just give them and only having one chance encounter of them finding it.
Would I kill your party? I don't know. If they can't reasonably defeat the BBEG, yes. If they can, but the BBEG just can't DIE unless they destroy the heart, then no I would not.