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Guest 6801328
Guest
Healing/damage reduction is too essential in the game to be totally dominated by a single class. It really is weird to think that every single adventuring part in the world is required to drag along a religious zealot to constantly give sermons on his/her deities superiority to all others.
Yet, somehow, the evangelical zealot has been a requisite party member since 1st edition and not nearly enough in terms of feasible alternatives has yet been presented.
This is a common assertion/complaint, but it hasn't been my experience with 5e at all. In various games I've been in nobody seems to want to play a Cleric, but between other classes having a range of healing abilities, healer kits (and Healer feat!), healing potions, generous hit dice mechanics, and clever use of both tactics and magic (i.e., avoiding damage in the first place), it all kind of works out anyway.