So I'm starting up a new campaign soon for my friends utilizing some intrigue and deception that encourages them to really think about their characters and their actions. I've sat with them on the player's side of the DM screen and know this is stuff they like and are looking for but I've also seen that they don't immediately jump to analyzing characters' intent or even strategizing for that matter. That part tends to fall to me. What also falls on me is being the dissenting voice for the group. One of my friends has a very domineering personality and the others always fall in line to her suggestion. Now that I'm not playing I'm afraid things are going to fall on her shoulders again and make for a bland experience.
We haven't had our initial character creation session yet so I'm trying to brainstorm ways to tell them thinking for themselves is encouraged without just flat out telling them to think for themselves and insult their intelligence. Are there any ways to encourage the players beyond handing out inspiration?
We haven't had our initial character creation session yet so I'm trying to brainstorm ways to tell them thinking for themselves is encouraged without just flat out telling them to think for themselves and insult their intelligence. Are there any ways to encourage the players beyond handing out inspiration?