Parmandur
Book-Friend, he/him
the whole orc thing is weird, because it's always seemed to me that the half-orc exists to let us play orcs without making orcs not evil, but now it's more normal to want to play an actual orc, bc Warcraft and Elder Scrolls. And orcs aren't auto evil anymore, which I like. But unlike the halfelf, orcs and half orcs aren't all that distinct.
Then again, I'm 100% fine with niche overlap in races. I just don't see why they had to take up a full race writeup worth of page space for Orcs, when there are other races that ppl want that aren't basically the same thing as what is already there.
Like, take another crack at the concepts behind the Wilden, guys? I want a being that is made of nature, without all the weird baggage of a dryad.
Or, Satyrs, Centaurs, Pixies, Quicklings, etc.
Don't care about hobgoblins at all, but do we know if the book includes bugbears? Bugbears are cool. In my homebrew dnd setting, they are the naturey tree dwelling race, while elves take the place normally held by humans. (ie, they have a ton of different cultures, are present in most nations, and are the most prevalent race in many regions. Humans kinda stand alongside elves, though, and half-elves are common enough
that many ppl don't make a distinction between the three)
I just hope that flinds make it in, so I don't have to homebrew gnolls. I got enough work to do, especially since so much of the stuff I hadn't developed beyond forum discussions is gone now.
5E is very much led by lore and player desires (in the aggragete). I eager that the R&D team set themselves the task of making Orcs different from Half-Orcs because of the common desire to play them.
The "baggage" of any particular race, like the Dryad, is why people want to play them usually: I don't have to explain to new folks what a Dryad is, like with a new made up race.